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FilterBLAST is updated for PoE 3.15 EXPEDITION League!
You can check out how filters show new items in "Highlights" and "Expedition" itemsets preview.

Felix35071's Spirit Filter v3.15b (7.27.2021) forum thread

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Background: peninsula dried-lake
Filtered preview items in: 49.71 ms

Intro - Welcome to Spirit+ | You can download the filter as is for a general approach or customize it to increase strictness towards your build in particular.

This item filter is designed for all players of Path of Exile - from the 10,000 hour veteran to the complete noob - across a variety of playstyles including trade, solo self found, party play, and racing. The filter will hide items based on their apparent worth to your build in the current area. Items with other notable qualities are shown with their own highlights.


ExampleIconSizeSlider - Items have four size brackets that determine their minimap icon size : 0, 1, 2, and -1 (-1 removes the icon) - You can alter the minimap icon size on many items this way. Removing the icon requires editing the downloaded filter (just Ctrl+F [0] and you'll find all options for Icon Size).

ExampleNameplateSizeSlider - Items have a nameplate with a size between 18 and 45, which you can adjust in a similar way. By default these two sizes correlate with each other (-1 has a font of 18, then 24, 30, and 38, with 45 being limited to extremely valuable drops) and with the perceived potential value of the drop (which may adjust from those defaults).

IconType - The possible minimap icons are Circle, Diamond, Hexagon, Square, Star, Triangle, Cross, Moon, Raindrop, Kite, Pentagon, and UpsideDownHouse.

Circles represent unidentified items. Hexagons represent identified items. Diamonds represent currency. Squares represent maps. Stars represent Uniques. Triangles indicate special bases. Crosses represent linked items. Moons represent fragments. Raindrops represent flasks. Kites represent Gems. Pentagons represent Jewels. UpsideDownHouse represents items with odd qualities, like recipe results and quest items or items that aren't typically dropped (eternal orbs, fishing rods etc).

IconColor - The possible minimap colors are Red, Green, Blue, Brown, White, Yellow, Cyan, Grey, Orange, Pink, and Purple.

Red is for Corrupt items and extreme value highlights. Green is for Quest items and Custom Quests. Blue is for bracket 1 items. Brown is for maximally rare items. White is for items with unusual properties such as RGB links, high quality, or 6 sockets. Yellow is for bracket 0 items. Cyan is for items that may have value and need to be checked manually. Grey is for bracket 2 items. Orange indicates an item that is unusual in SSF. Pink and Purple indicate that an item is relevant to your build (Pink being the higher tier)

Weapon Info

You can set your minimum weapon rarity and any weapon types you can use here. If you are seeking a base for an Alchemy Orb or are in a No Magic/Rare item private league you can set the Threshold to Normal to continue displaying items for your Build.

Weapon Upgrades - Are you seeking weapon upgrades?

Weapon Threshold

Weapon choices

QuiverUse - Are you seeking a quiver upgrade?

Quiver choices - Which quivers do you use?

Armour Info - You can set your minimum armour rarity and any applicable type/slot combinations that are viable here. You don't have to empty every checkbox to disable a type, just switch the toggle to Remove.

For example, toggling on AR, AREV, and ARES but leaving only Boots available in ARES allows control over the flexibility of your gearing choices.

Armour Threshold


AR Upgrades - Are you seeking AR upgrades?

ARSlot choices


EV Upgrades - Are you seeking EV upgrades?

EVSlot choices


ES Upgrades - Are you seeking ES upgrades?

ESSlot choices


AREV Upgrades - Are you seeking AREV upgrades?

AREVSlot choices


ARES Upgrades - Are you seeking ARES upgrades?

ARESSlot choices


EVES Upgrades - Are you seeking EVES upgrades?

EVESSlot choices

Accessories Info - You can set your minimum jewellery rarities and any accessory bases you want to use here.

Ring Upgrades - Are you seeking Ring upgrades?

Ring Threshold

Ring choices

Amulet Upgrades - Are you seeking Amulet upgrades?

Amulet Threshold

Amulet choices

Belt Upgrades - Are you seeking Belt upgrades?

Belt Threshold

Belt choices

RarityStrictness - Here you can adjust the visibility of the top bases by droplevel (tested against area level) and the beam effect (and duration).

OffBuildNormal - This is the up-to-date Normal Equipment ($Weapons+$Armours+$Accessories) that is not selected in the Equipment tab. By default the filter doesn't know what your build is, so this is enabled and Equipment is disabled.

OffBuildMagic - This is the up-to-date Magic Equipment ($Weapons+$Armours+$Accessories) that is not selected in the Equipment tab. By default the filter doesn't know what your build is, so this is enabled and Equipment is disabled.

OffBuildRares - This is the up-to-date rare Equipment ($Weapons+$Armours+$Accessories) that is not selected in the Equipment tab. By default the filter doesn't know what your build is, so this is enabled and Equipment is disabled.


OffBuildNormalAccessories - Normal Accessories ($Rings+$Amulets+$Belts) can be highlighted separately from other Equipment.

OffBuildMagicAccessories - Magic Accessories ($Rings+$Amulets+$Belts) can be highlighted separately from other Equipment.

OffBuildRareAccessories - Rare Accessories ($Rings+$Amulets+$Belts) can be highlighted separately from other Equipment.


OffBuildNormal Beam

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OutdatedRares

Disqualify - This toggle determines whether the filter discards an item with more outdated, junk, or counter-synergy affixes than your limit.

SuperQualify - This toggle determines whether the filter treats certain modifiers as exceptions to the Disqualifying rules.

Strictness - Each slider changes a different type of strictness, so raising or lowering one may not mean you should adjust another the same way. Keep in mind that Magic items can only have two affixes maximum (so strictness is hardcoded to 1 currently), and rare items can have up to six. < Setting a slider too high may affect items with open affix slots, so the optimal values depend heavily on your Disqualifier selections - the more Disqualifiers you have, and the higher your Disqualifier Strictness, the lower you can set Qualifier Strictness. >

QualifierStrictness - What number of outdated affixes is acceptable to you? This adjusts the baseline quality of your rare items - Example - A rare ring you find with 8% fire res will stop showing if dropped in an area where you could roll 15% if other mods don't qualify it.

DisqualifierStrictness - What number of junk affixes is acceptable to you? At 6, the filter will only discard a rare item if every mod has a better version available on the base at that level and all available prefixes and suffixes are filled. At 1, the filter will discard an item with any number of junk mods regardless of available crafting space. A junk modifier is any affix which is set aside as undesirable to your build - Example - If you're looking for a particular elemental damage type and use Elemental Equilibrium, you can rule out mods with counter-synergies by setting them as Disqualifiers.

SuperQualifierStrictness - Be very careful adjusting this slider, at 1 an item (regardless of rarity) only requires a single Super Qualifier to override any settings for Disqualifiers - higher numbers increase the strictness of this override severely. Super Qualifiers are those you add manually to the input at the bottom of this page (you can use the Affix Info tab as a reference), either as exceptions to show specifically top tier mods from off-build items, or as a targeting mechanism for dream items, or any other super-exception you'd want. Superqualifying items are allowed to have outdated bases (just in case).


SuperQualifiers - Put affixes you want to see here regardless of base type or disqualifying mods, you can check the full list in the Affix Info tab (currently only naturally spawning affixes). You can include any number of superqualifiers, just separate each quoted affix with a space. It's not recommended to have too many, or to use entire affix groupings (all flat phys affixes, when only the top 1-2 are useful at a given time based on iLvl). If you're looking for a particular affix combination you can do that here as well (ex: set superqualifier strictness to 2, add T1-2 flat and percent physical damage plus T1 attack speed modifiers to it, with no other modifiers, and when that item is dropped it'll pop.)


AffixBrackets - Each bracket contains the mods that become outdated by item level, which is checked every 5 iLvls until maps, then more granular (mostly +2 per). Sometimes multiple tiers of an affix group will fall into the same bracket, and often affixes skip multiple brackets before updating. Affixes that cap out their tier early are treated as the top bracket except where this is due to a base restriction. Affix brackets are for sorting purposes, rather than highlighting, so even the top tier bracket will contain typically disqualified affixes (like phys thorns and flat life regen). Sometimes different base types diverge on the bracket which the same affix falls into (requiring a higher iLvl on one but not another), or are +/- 1 iLvl off of a bracket, so highlighting can't be perfectly exact (but this gets a close approximation).

AffixesBracket1 - Outdated by lvl 5. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket2 - Outdated by lvl 10. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket3 - Outdated by lvl 15. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket4 - Outdated by lvl 20. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket5 - Outdated by lvl 25. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket6 - Outdated by lvl 30. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket7 - Outdated by lvl 35. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket8 - Outdated by lvl 40. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket9 - Outdated by lvl 45. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket10 - Outdated by lvl 50. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket11 - Outdated by lvl 55. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket12 - Outdated by lvl 60. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket13 - Outdated by lvl 65. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket14 - Outdated by lvl 68. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket15 - Outdated by lvl 70. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket16 - Outdated by lvl 72. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket17 - Outdated by lvl 75. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket18 - Outdated by lvl 77. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket19 - Outdated by lvl 79. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket20 - Outdated by lvl 81. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket21 - Outdated by lvl 83. You can add or remove mods to/from this bracket but probably shouldn't.

AffixesBracket22 - Outdated by lvl 86. You can add or remove mods to/from this bracket but probably shouldn't. One case where it's useful to move an affix from one bracket to another is if you're trying to craft an item that separated from its normal level pattern (%cold damage takes a higher iLvl to reach T2 on staves, 64 for wands and sceptres but 79 for staves, despite both reaching T1 at 84), you can move that typically outdated mod to a higher tier while looking for it on that base.

AffixesBracket23 - The mods in this bracket are the top tier for at least one item class, often with iLvl 86+ as a drop requirement, though it also contains affixes that cap out early (many mods reach their Tier 1 affix at 75, 60, or even lower, which can sometimes indicate that they are powerful, only have one naturally occuring tier or are limited in usefulness, depending on a variety of factors). Mods that cap out on one base very early (some affixes appear on rings only in low tiers, but also on amulets or other bases at higher tiers) are not treated as top tier (rather, those bases stop being great combinations with the affix). Just because a mod is top tier doesn't mean it necessarily has market value or is useful for your build, and Disqualifiers are how we handle that.

Disqualifying Affixes - Simply toggle an affix group off of "Thorny" (bottom tier phys reflect to attackers) to include it in the affixes your filter treats as non-viable, called Disqualifiers. You can add exceptions at the bottom of this tab, such as keeping specifically the top tier mods as potential trade items.

Disqualifiers - This input is for specific affixes, rather than entire mod groups, in the case that you want to disable certain Influenced modifiers or tighten the top end filtering. If you set a mod group to disqualify as a whole you don't need to add mods from it here.

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SafetyNet - This is a global Show override for the earliest areas of the game, but you can set it higher if you want to see every item (with other highlights applied) for some reason.

MagicSafetyNet - This is a global Show override for the earliest areas of the game, but you can set it higher if you want to see every Magic item (with other highlights applied) for some reason.

RareSafetyNet - This is a global Show override for the earliest areas of the game, but you can set it higher if you want to see every Rare item (with other highlights applied) for some reason.

AccessoriesSafetyNet - This is a global Show override for the earliest areas of the game, but you can set it higher if you want to see every accessory (with other highlights applied) for some reason.

Merveil Ring

Oversoul Ring

Malachai Ring

RunningShoes

Jewels

RareJewelOverride - Would you like rare jewels to show regardless of type?

JewelTextSize - This is the base size of jewels, chromatic jewels are slightly smaller and cluster jewels are slightly larger

ChromaticJewelIconSize

ChromaticJewelSelection

AbyssJewelIconSize

AbyssJewelSelection

ClusterJewelIconSize

ClusterJewelSelection

LifeFlasks - Do you need updated life flasks?

ManaFlasks - Do you need updated mana flasks?


UtilityFlasks - Do you need any Utility flasks? Choosing Hide instead of Remove will allow the filter to highlight your choices while hidden.

MyFlasks - Remove flasks from this list until you have the utility flasks you'll use.

LinkedItems - This toggle controls the behavior that highlights items with the maximum links available while leveling, other than items that can reach 6 Links (where a 5L is used instead, 6Ls are handled elsewhere).

5LinkOverride - You can use this toggle if you only care about 5+ Links on an item

SixLinkItems

SixLinkItemIconSize

SixLinkItemTextSize

Mapping - Here you can customize which Atlas bases you want and which maps or regions matter to you.

OutdatedMaps - Do you want maps outside of the current bracket (white/yellow/red) to be hidden and have their sound removed?


Atlas Choices - These are drop-restricted bases that can be found only in specific regions of the Atlas. If you're only looking for certain ones just remove the ones you don't want.


MyMaps - You can use the lists below if you know what you're looking for, adding a beam, green quest-like icon, and changing the text color. Make sure you add "Map" to the names.


Haewark Hamlet

"Cemetery Map" "Plaza Map" "Leyline Map" "Channel Map" "Ramparts Map" "Atoll Map" "Palace Map" "Fungal Hollow Map" "Excavation Map" "Grave Trough Map" "Arachnid Nest Map" "Waterways Map" "Summit Map" "Caldera Map" "Terrace Map" "Core Map"

HaewarkHamlet Region


Tirns End

"Coves Map" "Moon Temple Map" "Underground River Map" "Wharf Map" "Fields Map" "Factory Map" "Temple Map" "Shore Map" "Mud Geyser Map" "Desert Spring Map" "Chateau Map" "Silo Map" "Mesa Map" "Colonnade Map" "Bazaar Map" "Coral Ruins Map" "Port Map"

TirnsEnd Region


Lex Proxima

"Academy Map" "Glacier Map" "Sulphur Vents Map" "Overgrown Ruin Map" "Vaal Pyramid Map" "Geode Map" "Courtyard Map" "Reef Map" "Peninsula Map" "Volcano Map" "Frozen Cabins Map" "Underground Sea Map" "Crater Map" "Spider Forest Map" "Defiled Cathedral Map" "Jungle Valley Map" "Crimson Township Map" "Cold River Map" "Phantasmagoria Map" "Thicket Map" "Cursed Crypt Map" "Overgrown Shrine Map" "Park Map" "Lava Lake Map" "Carcass Map" "Vaal Temple Map"

LexProxima Region


Lex Ejoris

"Alleyways Map" "Armoury Map" "Arsenal Map" "Beach Map" "Bog Map" "Bone Crypt Map" "Burial Chambers Map" "Cells Map" "Conservatory Map" "Crystal Ore Map" "Dig Map" "Dungeon Map" "Forking River Map" "Primordial Pool Map" "Sepulchre Map" "Waste Pool Map"

LexEjoris Region


New Vastir

"Arachnid Tomb Map" "Belfry Map" "Colosseum Map" "Crimson Temple Map" "Desert Map" "Dunes Map" "Foundry Map" "Laboratory Map" "Pit Map" "Relic Chambers Map" "Shrine Map" "Siege Map" "Strand Map" "Vault Map"

NewVastir Region


Glennach Cairns

"Acid Caverns Map" "Ancient City Map" "Arcade Map" "Basilica Map" "Cage Map" "Graveyard Map" "Grotto Map" "Haunted Mansion Map" "Iceberg Map" "Infested Valley Map" "Lava Chamber Map" "Malformation Map" "Museum Map" "Plateau Map" "Residence Map" "Scriptorium Map" "Spider Lair Map" "Stagnation Map" "Sunken City Map" "Tower Map" "Tropical Island Map" "Villa Map" "Wasteland Map"

GlennachCairns Region


Valdos Rest

"Arena Map" "Arid Lake Map" "Ashen Wood Map" "Bramble Valley Map" "Canyon Map" "City Square Map" "Dark Forest Map" "Dry Sea Map" "Gardens Map" "Ghetto Map" "Ivory Temple Map" "Lair Map" "Maze Map" "Mineral Pool Map" "Necropolis Map" "Orchard Map" "Pen Map" "Promenade Map"

ValdosRest Region


Lira Arthain

"Barrows Map" "Castle Ruins Map" "Courthouse Map" "Estuary Map" "Flooded Mine Map" "Forbidden Woods Map" "Lighthouse Map" "Lookout Map" "Marshes Map" "Mausoleum Map" "Pier Map" "Precinct Map" "Primordial Blocks Map" "Racecourse Map" "Shipyard Map" "Toxic Sewer Map"

LiraArthain Region

QualityEquipment

NormalEquipmentQualityThreshold

MagicEquipmentQualityThreshold

RareEquipmentQualityThreshold

SuperQualityIconSize

ChiselHammers - You can vendor a hammer of 20% quality and a map to recipe a Cartographer's Chisel. The values used expect you to apply up to two Blacksmith's Whetstones to hammers below 20% (based on the Rarity).



ChromaticItems

VeryLargeChromatic

LargeChromatic

MediumChromatic

SmallChromatic

ChromaticItemIconSize

ChromaticItemTextSize



JewellerItems

JewellerItemIconSize

JewellerItemTextSize

LeagueList

Leagues - Onslaught, Anarchy, Nemesis, Domination, Ambush, Invasion, Beyond, Rampage, Bloodlines, Torment, Tempest, Warbands, Talisman, Perandus, Prophecy, Essence, Breach, Legacy, Harbinger, Abyss, Bestiary, Incursion, Delve, Betrayal, Synthesis, Legion, Blight, Metamorph, Delirium, Harvest, Heist, Ritual

Warbands

Chancing - Unique items can very rarely be created from Orbs of Chance with a probability based on the drop rate of the Unique in question. Uniques that drop from specific bosses are restricted from being Chanced.

ChancingInfo - By default chancing is Enabled, but choosing Remove for the top toggle here will turn off all of it. The input box is controlled directly by the toggle above (league unique bases need to be hidden by league or disabled individually).

Overlapping bases are not displayed any differently, so don't worry about doubling up on bases across the chancing settings.

ChanceBasesBox - Any Chancing bases you want to target can go here.

ChanceItemTextSize

ChanceItemIconSize



OnslaughtAnarchyChancing

OnslaughtAnarchyChanceBases - Onslaught/Anarchy Unique Bases


DominationNemesisChancing

DominationNemesisChanceBases - Domination/Nemesis Unique Bases


AmbushInvasionChancing

AmbushInvasionChanceBases - Ambush/Invasion Unique Bases


RampageBeyondChancing

RampageBeyondChanceBases - Rampage/Beyond Unique Bases


TormentBloodlinesChancing

TormentBloodlinesChanceBases - Torment/Bloodlines Unique Bases


TalismanChancing

TalismanChanceBases - Talisman Unique Bases (This is when HC/SC started getting the same league)


PerandusChancing - Unclear whether Perandus uniques are added to global drop pool in 3.14 (they come from perandus chests and cadiro), disabled by default.

PerandusChanceBases


ProphecyChanceBases

Prophecy has only Fated uniques and boss restricted drops


EssenceChanceBases

Essence has no league uniques


BreachChancing - Unclear whether Breach uniques are added to global drop pool in 3.14 (they come from monsters in breaches and breach bosses), disabled by default.

BreachChanceBases - Breach Unique Bases (Jewels are mostly a lost cause for chancing)


LegacyChanceBases

Legacy has no league uniques


HarbingerChanceBases

Harbinger has only "boss" restricted uniques


AbyssChanceBases

Abyss has only boss restricted drops


BestiaryChanceBases

Bestiary has only boss restricted drops


IncursionChanceBases

Incursion has only boss and temple restricted drops


DelveChancing

DelveChanceBases - Delve Unique Bases


BetrayalChanceBases

Betrayal has only boss restricted uniques


SynthesisChancing

SynthesisChanceBases - Synthesis Unique Bases


LegionChancing

LegionChanceBases - Legion Unique Bases


BlightChancing

BlightChanceBases - Blight Unique Bases


MetamorphChancing

MetamorphChanceBases - Metamorph Unique Bases


DeliriumChancing

DeliriumChanceBases - Delirium Unique Bases


HarvestChanceBases

Harvest has only boss restricted uniques


HeistChancing

HeistChanceBases - Heist Unique Bases


RitualChancing

RitualChanceBases - Ritual Unique Bases

MyGems - Any gems you enter here get a special highlight

Affixes Info - Affixes and mods are mostly interchangeable, an affix in the filter is referring to a quoted name "Dictator's" or "of Exile", and an affix group is the collection of names that make up a mod (short for modifier), like Flat Physical Damage or Chaos Resistance. Affixes have higher iLvl requirements as the bracket gets higher, and some bases are only able to reach limited brackets as compared to another base with the same affix family available.

A single affix bracket can hold several tiers of affixes across a variety of properties. Bases which can roll a higher iLvl affix are denoted with a * and - for bases which fall off early, respectively.

Affixes Info2 - The filter is aware of whether a base is current or not, and so will discard sufficiently outdated bases regardless of affixes. Superqualifiers ignore the base, as especially in combination the affixes that superqualify can make up for a lower DropLevel base.

FishingAffixes - Fishing Rods @ N/A

"Filigree" "Alluring" "Calming" "of Fascination" "of Flight" "of Snaring" "of Bounty" "of Casting"

ExtraArrows - Bows @ Attack

"of Splintering" "of Many"

AllAttributes - Rings + Amulets* @ Attributes

"of the Clouds" "of the Sky" "of the Meteor" "of the Comet" "of the Heavens" "of the Galaxy" "of the Universe" "of the Infinite" "of the Multiverse"

AllEleRes - Rings + Amulets* + Shields* @ Elemental + Resistance

"of the Crystal" "of the Prism" "of the Kaleidoscope" "of Variegation" "of the Rainbow" "of the Span"

AttackCastSpeed - EVES Shields @ Attack + Caster + Speed

"of Zeal" "of Fervour" "of Haste"

AttackDamage - AREV Shields @ Damage + Attack

"Bully's" "Thug's" "Brute's" "Assailant's" "Predator's"

Thorns - Belts + Body Armours* + Helmets + Shields* @ Damage + Physical

"Thorny" "Spiny" "Barbed" "Jagged"

AvoidEleAilments - EV+ Shields @ Elemental + Fire + Cold + Lightning + Ailment

"of Stoicism" "of Resolve" "of Fortitude" "of Will"

AvoidStun - AR+ Shields @ N/A

"of Relentlessness" "of Persistence" "of Surefootedness" "of Composure"

FlaskLifeRecoveryRate - Belts @ Life

"Recovering"

FlasksManaRecoveryRate - Belts @ Mana

"Inspiring"

FlaskChargesGained - Belts @ N/A

"of Refilling" "of Overflowing"

FlaskEffectDuration - Belts @ N/A

"of Savouring"

ReducedFlaskChargesUsed - Belts @ N/A

"of Sipping"

AttacksChanceToBleed - Thrusting One Hand Swords + One Hand Swords + One Hand Axes + One Hand Maces + Bows + Two Hand Swords + Two Hand Axes + Two Hand Maces @ Damage + Physical + Attack + Ailment

"of Bloodletting" "of Haemophilia" "of Exsanguination"

BurningDamage - Wands + Sceptres + Staves + Warstaves @ Damage + Elemental + Fire

"of Burning" "of Combusting" "of Conflagrating"

DodgeAttacks - EV+ Body Armours + Shields @ N/A

"of Haze" "of Mist" "of Fog"

DodgeSpells - EV+ Shields @ N/A

"of Prayers" "of Invocations" "of Incantations"

FreezeChance - Wands + Sceptres + Staves + Warstaves @ Elemental + Cold + Ailment

"of Freezing"

IgniteChance - Wands + Sceptres + Staves + Warstaves @ Elemental + Fire + Ailment

"of Ignition"

ShockChance - Wands + Sceptres + Staves + Warstaves @ Elemental + Lightning + Ailment

"of Shocking"

ChaosDoTMulti - Daggers + Wands + Rune Daggers + Staves + Warstaves @ Damage + Chaos

"Waning" "Wasting" "Deteriorating" "Atrophying" "Disintegrating"

ChaosRes - Amulets + Rings + Claws + Daggers + Wands + One Hand Swords + One Hand Axes + One Hand Maces + Bows + Staves + Two Hand Swords + Two Hand Axes + Two Hand Maces + Quivers + Belts + Gloves + Boots + Body Armours + Helmets + Shields + Sceptres + Fishing Rods + Rune Daggers + Warstaves @ Chaos + Resistance

"of the Lost" "of Banishment" "of Eviction" "of Expulsion" "of Exile" "of Bameth"

ColdAsExtraChaos - Staves + Warstaves + Daggers + Wands + Sceptres + Rune Daggers @ Damage + Elemental + Cold + Chaos

"Atrophic" "Festering" "Mortifying"

FlatColdDamage - Amulets + Rings + -Quivers + -Gloves + Wands* + Sceptres* + Rune Daggers* + Staves* + Claws* + Daggers* + One Hand Swords* + One Hand Axes* + One Hand Maces* + Sceptres* + Rune Daggers* + Bows* + Staves* + Two Hand Swords* + Two Hand Axes* + Two Hand Maces* + Warstaves* @ Damage + Elemental + Cold + Attack

"Frosted" "Chilled" "Icy" "Frigid" "Freezing" "Frozen" "Glaciated" "Polar" "Entombing" "Crystalising"

ColdDoTMulti

"Inclement" "Bleak" "Boreal" "Gelid" "Heartstopping"

IncreaseColdDamage suffix

"of Snow" "of Sleet" "of Ice" "of Rime" "of Floe" "of Glaciation"

IncreasedColdDamage prefix

"Bitter" "Biting" "Alpine" "Snowy" "Hailing" "Crystalline" "Cryomancer's" "Tul's"

ColdRes

"of the Inuit" "of the Seal" "of the Penguin" "of the Yeti" "of the Walrus" "of the Polar Bear" "of the Ice" "of Haast"

CritChance

"of Needling" "of Stinging" "of Piercing" "of Rupturing" "of Puncturing" "of Penetrating" "of Incision" "of Rending"

CritMulti

"of Ire" "of Anger" "of Rage" "of Fury" "of Ferocity" "of Destruction"

Dexterity

"of the Mongoose" "of the Lynx" "of the Fox" "of the Falcon" "of the Panther" "of the Leopard" "of the Jaguar" "of the Phantom" "of the Wind" "of the Blur"

IncreasedEleDamage

"Augur's" "Auspex's" "Druid's" "Haruspex's" "Harbinger's"

FlatES

"Shining" "Glimmering" "Glittering" "Glowing" "Radiating" "Pulsing" "Seething" "Blazing" "Scintillating" "Incandescent" "Resplendent" "Dazzling"

RegeneratePercentES

"of Vibrance" "of Exuberance"

FlatEV

"Agile" "Dancer's" "Acrobat's" "Fleet" "Blurred" "Phased" "Vaporous"

FireAsExtraChaos

"Acidic" "Dissolving" "Corrosive"

FlatFireDamage

"Heated" "Smouldering" "Smoking" "Burning" "Flaming" "Scorching" "Incinerating" "Blasting" "Cremating" "Carbonising"

FireDoTMulti

"Earnest" "Fervid" "Ardent" "Zealous" "Fanatical"

IncreasedFireDamage suffix

"of Embers" "of Coals" "of Cinders" "of Flames" "of Immolation" "of Ashes"

IncreasedFireDamage prefix

"Searing" "Sizzling" "Blistering" "Cauterising" "Volcanic" "Magmatic" "Pyroclastic" "Xoph's"

FireRes

"of the Whelpling" "of the Salamander" "of the Drake" "of the Kiln" "of the Furnace" "of the Volcano" "of the Magma" "of Tzteosh"

LifeGainOnBlock

"of Repairing" "of Resurgence" "of Renewal" "of Revival" "of Rebounding" "of Revitalization"

ManaGainOnBlock

"of Redirection" "of Transformation" "of Conservation" "of Utilisation"

GenericDoTMulti

"of Acrimony" "of Dispersion" "of Liquefaction"

IncreasedES

"Protective" "Strong-Willed" "Resolute" "Fearless" "Dauntless" "Indomitable" "Unassailable" "Unfaltering"

IncreasedEV amulets

"Agile" "Dancer's" "Acrobat's" "Fleet" "Blurred" "Phased" "Vaporous"

LevelAllChaosSpells

"Mad Lord's" "Splintermind's"

LevelAllColdSpells

"Frost Singer's" "Winter Beckoner's"

LevelAllFireSpells

"Flame Shaper's" "Lava Conjurer's"

LevelAllLightningSpells

"Thunderhand's" "Tempest Master's"

LevelAllPhysSpells

"Lithomancer's" "Tecton's"

LevelAllSpells

"Magister's"

IncreasedAR

"Reinforced" "Layered" "Lobstered" "Buttressed" "Thickened" "Girded" "Impregnable" "Impenetrable"

AttackSpeed

"of Skill" "of Ease" "of Mastery" "of Renown" "of Acclaim" "of Fame" "of Grandmastery" "of Infamy" "of Celebration"

CastSpeed

"of Talent" "of Nimbleness" "of Expertise" "of Legerdemain" "of Prestidigitation" "of Sortilege" "of Finesse"

FlatLife

"Hale" "Healthy" "Sanguine" "Stalwart" "Stout" "Robust" "Rotund" "Virile" "Athlete's" "Fecund" "Vigorous" "Rapturous" "Prime"

FlatMana

"Beryl" "Cobalt" "Azure" "Sapphire" "Cerulean" "Aqua" "Opalescent" "Gentian" "Chalybeous" "Mazarine" "Blue" "Zaffre" "Ultramarine"

BlockAttacks

"of Intercepting" "of Walling" "of Blocking"

BlockSpells

"of the Barrier" "of the Bulwark"

EleDamageWithAttacks

"Catalysing" "Infusing" "Empowering" "Unleashed" "Overpowering" "Devastating"

Intelligence

"of the Pupil" "of the Student" "of the Prodigy" "of the Augur" "of the Philosopher" "of the Sage" "of the Savant" "of the Virtuoso" "of the Genius" "of the Polymath"

IncreasedItemRarity

"of Plunder" "of Raiding" "of Archaeology" "of Excavation" "Magpie's" "Pirate's" "Dragon's" "Perandus'"

LifeGainedOnHit

"of Rejuvenation" "of Restoration" "of Regrowth" "of Nourishment"

LifeGainedOnKill

"of Success" "of Victory" "of Triumph"

AttackDamageLeechedAsLife

"Remora's" "Lamprey's" "Vampire's"

FlatLifeRegen

"of the Newt" "of the Lizard" "of the Flatworm" "of the Starfish" "of the Hydra" "of the Troll" "of Ryslatha" "of the Phoenix"

PercentageLifeRegen

"of Youthfulness" "of Vitality" "of Longevity" "of Immortality"

Accuracy LightRadius hybrid

"of Shining" "of Light" "of Radiance"

LightningAsExtraChaos

"Agonizing" "Harrowing" "Excruciating"

FlatLightningDamage

"Humming" "Buzzing" "Snapping" "Crackling" "Sparking" "Arcing" "Shocking" "Discharging" "Electrocuting" "Vapourising"

IncreasedLightningDamage suffix

"of Sparks" "of Static" "of Electricity" "of Voltage" "of Discharge" "of Arcing"

IncreasedLightningDamage prefix

"Charged" "Hissing" "Bolting" "Coursing" "Striking" "Smiting" "Ionising" "Esh's"

LightningRes

"of the Cloud" "of the Squall" "of the Storm" "of the Thunderhead" "of the Tempest" "of the Maelstrom" "of the Lightning" "of Ephij"

FlatAccuracy

"of Steadiness" "of Precision" "of the Sniper" "of the Marksman" "of the Ranger" "of Lioneye"

IncreasedARES

"Infixed" "Ingrained" "Instilled" "Infused" "Inculcated" "Interpolated" "Inspired" "Interpermeated"

IncreasedEVES

"Shadowy" "Ethereal" "Unworldly" "Ephemeral" "Evanescent" "Unreal" "Incorporeal"

IncreasedAREV

"Scrapper's" "Brawler's" "Fencer's" "Gladiator's" "Duelist's" "Hero's" "Legend's" "Victor's"

IncreasedES StunBlockRecovery hybrid

"Pixie's" "Gremlin's" "Boggart's" "Djinn's" "Seraphim's"

IncreasedAR StunBlockRecovery hybrid

"Beetle's" "Crab's" "Armadillo's" "Rhino's" "Elephant's" "Mammoth's"

IncreasedEV StunBlockRecovery hybrid

"Mosquito's" "Moth's" "Butterfly's" "Wasp's" "Dragonfly's" "Hummingbird's"

FlatAR FlatES hybrid

"Blessed" "Anointed" "Sanctified" "Hallowed" "Beatified" "Consecrated"

FlatAR FlatEV

"Supple" "Pliant" "Flexible" "Durable" "Sturdy" "Resilient"

FlatAR FlatLife hybrid

"Oyster's" "Urchin's" "Nautilus's" "Crocodile's"

FlatES FlatLife hybrid

"Monk's" "Prior's" "Abbot's" "Exarch's"

FlatES FlatMana hybrid

"Acolyte's" "Deacon's" "Priest's" "Bishop's"

FlatEV FlatES hybrid

"Will-o-wisp's" "Nymph's" "Sylph's" "Cherub's" "Spirit's" "Eidolon's"

FlatEV FlatLife

"Flea's" "Fawn's" "Ram's" "Ibex's"

ReducedAttributeReqs

"of the Worthy" "of the Apt"

FlatChaostoWeapon

"Malicious"

IncreasedEV

"Shade's" "Ghost's" "Spectre's" "Wraith's" "Phantasm's" "Nightmare's" "Mirage's" "Illusion's"

LevelSocketedBowGems

"Fletcher's" "Sharpshooter's"

LevelSocketedChaosGems

"Nihilist's"

LevelSocketedColdGems

"Frost Weaver's" "Winterbringer's"

LevelSocketedFireGems

"Flame Spinner's" "Lava Caller's"

LevelSocketedGems

"Exemplary" "Quintessential" "Paragon's" "Flawless"

LevelSocketedLightningGems

"Thunder Lord's" "Tempest King's"

LevelSocketedMeleeGems

"Combatant's" "Weaponmaster's"

LevelSocketedMinionGems

"Reanimator's" "Summoner's" "Necromancer's"

IncreasedPhysicalDamage FlatAccuracy hybrid

"Squire's" "Journeyman's" "Reaver's" "Mercenary's" "Champion's" "Conqueror's" "Emperor's" "Dictator's"

FlatPhys

"Glinting" "Burnished" "Polished" "Honed" "Gleaming" "Annealed" "Razor-sharp" "Tempered" "Flaring"

IncreasedPhys

"Heavy" "Serrated" "Wicked" "Vicious" "Bloodthirsty" "Cruel" "Tyrannical" "Merciless"

FlatAR

"Lacquered" "Studded" "Ribbed" "Fortified" "Plated" "Carapaced" "Encased" "Enveloped"

IncreasedAR BlockChance hybrid

"Reliable" "Unfailing"

FlatManaOnKill

"of Absorption" "of Osmosis" "of Consumption"

PhysicalAttackLeechedAsMana

"Thirsty" "Parched"

ManaRegenerationRate

"of Excitement" "of Joy" "of Elation" "of Bliss" "of Euphoria" "of Nirvana"

PoisonChance DamageWithPoison

"of Poison" "of Venom" "of Virulence"

ProjectileSpeed

"of Darting" "of Flight" "of Propulsion" "of the Zephyr" "of the Gale"

FlatPhysDamageReduction

"of Dampening" "of Numbing"

CritChanceForSpells

"of Menace" "of Havoc" "of Disaster" "of Calamity" "of Ruin" "of Unmaking"

IncreasedSpellDamage

"Apprentice's" "Chanter's" "Adept's" "Mage's" "Scholar's" "Professor's" "Sorcerer's" "Occultist's" "Thaumaturgist's" "Incanter's" "Wizard's" "Glyphic" "Runic"

IncreasedSpellDamage FlatMana hybrid

"Caster's" "Conjuror's" "Wizard's" "Warlock's" "Mage's" "Archmage's" "Lich's"

Strength

"of the Brute" "of the Wrestler" "of the Bear" "of the Lion" "of the Gorilla" "of the Goliath" "of the Leviathan" "of the Titan" "of the Gods" "of the Godslayer"

StunDuration

"of Impact" "of Dazing" "of Stunning" "of Slamming" "of Staggering"

StunAndBlockRecovery

"of Thick Skin" "of Stone Skin" "of Iron Skin" "of Steel Skin" "of Adamantite Skin" "of Corundum Skin"

ReducedEnemyStunThreshold

"of the Pugilist" "of the Brawler" "of the Boxer" "of the Combatant" "of the Gladiator"

MovementSpeed

"Runner's" "Sprinter's" "Stallion's" "Gazelle's" "Cheetah's" "Hellion's"

Corrupted

CorruptedMod

CorruptedRare Unique

Corrupted6L

Color picker's pallete:  

5Link Item

Background:

Abyssal Jewel

Background:

Accessories

Background:
Border:

Accessories - Rare

Border:

Advanced Corruption

Background:

Atlas Base

Background:

Basic Corruption

Background:

Chance Items

Border:

Chaos Rares

Border:

Chaos Recipe

Background:

Chisel Hammers

Border:

Chromatic Item

Background:

Chromatic Jewel

Background:

Cluster Jewel

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Corrupt Unique/6L

Border:

Corrupted Mod

Background:

Disqualified Magic Items

Text:

Disqualified Rare Items

Text:

Equipment

Background:

Glennach Cairns

Background:

Haewark Hamlet

Background:

Highest Tier Equipment by DropLevel per area

Border:

Highest Tier Equipment by DropLevel per area - Rare

Border:

Jeweller Item

Background:

Lex Ejoris

Background:

Lex Proxima

Background:

Linked Item

Background:

Lira Arthain

Background:

Magic - Passes Inspection

Text:

Magic - Top Tier Mods Present

Text:

New Vastir

Background:

Outdated Magic Items

Text:

Outdated Rare Items

Text:

Quality Equipment

Border:

Race Item

Background:

Rare - Passes Inspection

Text:

Rare - Superqualifiers Present

Text:

Rare - Top Tier Mods Present

Text:

Rare Accessories

Background:

Rare Atlas Base

Background:
Border:

Rare Equipment

Background:

Six Link Item Recipe

Background:

Super Quality Equipment

Border:

T0 Uniques

Background:

T1 Uniques

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T2 Uniques

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T3 Uniques

Background:

T4 Uniques

Background:

Tirn's End

Background:

Valdo's Rest

Background:

5Link Item

Sound:  
      Volume:  

Chance Item Drop

Sound:  
      Volume:  

Chromatic Drop

Sound:  
      Volume:  

Fishing

Sound:  
      Volume:  

Jeweller Item Recipe

Sound:  
      Volume:  

Jewels

Sound:  
      Volume:  

Linked Item

Sound:  
      Volume:  

Map Drop

Sound:  
      Volume:  

Six Link Item Recipe

Sound:  
      Volume:  

Talismans

Sound:  
      Volume:  

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