FilterBLAST is updated for PoE 3.21 Crucible League!

* OUTDATED * Felix35071's Spirit Filter v3.20b (12.28.2022) forum thread

ALT
Background: peninsula dried-lake
Filtered preview items in: 97.75 ms

Intro - |Welcome to Spirit+|

Spirit is an item filter for Path of Exile, made by a long time player primarily for SSF but with an eye towards helping new players learn about the game's intense itemization through play - while maintaining strong customization options for veterans. The support for SSF is a result of a focus on personal usability - a combination of build and context such as AreaLevel and DropLevel - and scarcity rather than economic value - which is still a factor.

Intro2 - This is an all-in-one item filter, you can play from Twilight Strand to Pinnacle content with the Default preset. However, league to league we see different quantities of different items which can affect the strictness of the filter, so several presets are provided and this customization interface does the rest.

If anyone's wondering, it's called Spirit because I feel it keeps within GGG's thematic palette more closely than other filters, with more aged and natural tones. The PLUS is because of the update that added this Filterblast customization interface (there was another big update that added the Continue syntax that allows the filter to be as wildly flexible as it is.

Intro3 - Items in Spirit+ are broken up into several categories for ease of use in filtering. The order of these categories does not reflect their importance or actual filtering order, their function is as groups of customization options, and keep in mind this is WIP so some features may not exist yet and organization is ongoing.

Equipment - Weapons and Armours, Accessories (including Jewels), Flasks, and Special Bases | Treasure - Currency, Gems, Jewels, Recipe Items | Stuff - Maps, Chancing, most League Items, Racing, Hunts, Maps | Oddities - Altered items, Affix Filtering, Corrupt Items, Fishing, Racing, League Items which are altered regular items


Methodology - Circle - Equipment, Diamond - Currency, Kite - Gem, Teardrop - Flasks, Pentagon - Jewel, Cross - Linked, Hexagon - Modifier (Affixes, Enchantments, Corruptions), Star - Unique, Moon - Fragments, Square - Map, Triangle - League, UpsideDownHouse - Anomalies, Common - Grey, Uncommon - White, Rare - Blue, Very Rare - Yellow, Special - Orange, Priority - Brown, Red - Bad (small) or Dangerous (larger), Racing - Cyan, Build - Pink, Weird - Purple, Green - Quest/Progression

This applies most strongly to Beams and Minimap Icons, then to Backgrounds, and lastly to border/text color (text brightness on Armours relates to Base Defences, border on equipment relates to item level and recipe validity.

FilterWorkflow - Basic Gear > Your Build > Base Defences > Obsolete Gear > Recipes and Special Bases > Currency > Fragments and Maps > Leagues and Misc Additions > Uniques > Legacy Section

GearSize - Adjust the base FontSize of Equipment. The minimum FontSize is 18 and the maximum is 45, the game default is 32. This is modified elsewhere in the filter.

RareItemSize - Adjust the base FontSize of Rare Equipment. The minimum FontSize is 18 and the maximum is 45, the game default is 32. This is modified elsewhere in the filter.

AccessoriesSize - Adjust the base FontSize of Accessories. The minimum FontSize is 18 and the maximum is 45, the game default is 32. This is modified elsewhere in the filter.

RareAccessoriesSize - Adjust the base FontSize of Rare Accessories. The minimum FontSize is 18 and the maximum is 45, the game default is 32. This is modified elsewhere in the filter.




SafetyNet - The level below which ALL items will show.

RareSafetyNet - The level below which ALL RARE items will show.





OffBuildItems - This section adjusts the visibility and beam behavior of off build items.

Appearance is not altered by this section.

OffBuildNormal - This is the up-to-date Normal Equipment ($Weapons+$Armours+Accessories) that is not selected in the Equipment tab. By default the filter doesn't know what your build is, so this is enabled and Equipment is disabled (removed).

OffBuildMagic - This is the up-to-date Magic Equipment ($Weapons+$Armours+Accessories) that is not selected in the Equipment tab. By default the filter doesn't know what your build is, so this is enabled and Equipment is disabled (removed).

OffBuildRares - This is the up-to-date Rare Equipment ($Weapons+$Armours+Accessories) that is not selected in the Equipment tab. By default the filter doesn't know what your build is, so this is enabled and Equipment is disabled (removed).

OffBuildNormalAccessories - Normal Accessories ($Rings+$Amulets+$Belts) can be highlighted separately from other Equipment.

OffBuildNormal Beam

OffBuildNormalAccessories Beam

OffBuildMagicAccessories - Magic Accessories ($Rings+$Amulets+$Belts) can be highlighted separately from other Equipment.

OffBuildMagic Beam

OffBuildMagicAccessories Beam

OffBuildRareAccessories - Rare Accessories ($Rings+$Amulets+$Belts) can be highlighted separately from other Equipment.

OffBuildRare Beam

OffBuildRareAccessories Beam



EndgameBases - Do you want endgame viable bases to be visible at all? Low interest Rares will still hide automatically once entering maps. This acts as a safeguard against reasonable bases becoming outdated due to falling behind on DropLevel as well as a place to add unconventional bases you want to see (you can add them to any of the inputs). NOTE: If hiding Endgame bases, make sure to HIDE off-build items as well or items will still show. These items also retain their yellow circle minimap icon if hidden.

BasesInfo - Do NOT leave any of the inputs empty, duplicate entries are fine and all Inputs affect the same BaseType entries in the filter. If you switch this section to HIDE you can use it to target remove bases from view instead.

There is a phenomenon in very early maps where a base may Show as small relative to another worse but passable base. This is because the worse base is not yet outdated and the first base is endgame viable and shrunken due to its size in your inventory. ALL non-accessory equipment gets smaller once entering maps.


EndgameBaseRarity - At what Rarity do you want Endgame bases to show?

EndgameBaseDropoff - At what level should Endgame bases hide even if meeting the rarity threshold? Will not Hide linked items or items with other properties.



EndgameArmour - Which Armour bases do you use?

EndgameEvasion - Which Evasion bases do you use?

EndgameEnergyShield - Which Energy shield bases do you use?

EndgameHybridAREV - Which hybrid Armour and Evasion bases do you use?

EndgameHybridARES - Which hybrid Armour and Energy shield bases do you use?

EndgameHybridEVES - Which hybrid Evasion and Energy Shield bases do you use?




Endgame1HHammer - Which 1H hammers do you want to see?

Endgame2HHammer - Which 1H hammers do you want to see?

Endgame1HAxe - Which 1H axes do you want to see?

Endgame2HAxe - Which 2H axes do you want to see?

Endgame1HSword - Which 1H swords do you want to see?

Endgame2HSword - Which 2H swords do you want to see?

EndgameThrusting - Which thrusting swords do you want to see?

EndgameBow - Which bows do you want to see?

EndgameClaw - Which claw do you want to see?

EndgameDagger - Which daggers do you want to see?

EndgameRune - Which rune daggers do you want to see?

EndgameSceptre - Which sceptres do you want to see?

EndgameStaff - Which staves do you want to see?

EndgameWarstaff - Which warstaves do you want to see?

EndgameWand - Which wands do you want to see?

Build

If you are seeking a base for crafting or are in a No Magic/Rare item private league you can set the Threshold to Normal to continue displaying items for your Build.

Weapon Info

You can set your minimum weapon rarity and any weapon types you can use here.

Weapon Upgrades - Are you seeking weapon upgrades? If not, ignore this option.

Weapon Threshold

Weapon choices - Which weapons do you use?

QuiverUse - Are you seeking a quiver upgrade? If not, ignore this option.

Quiver choices - Which quivers do you use?

Armour Info - You can set your minimum armour rarity and any applicable type/slot combinations that are viable here. You don't have to empty every checkbox to disable a type, just switch the toggle to Remove.

For example, toggling on all AR slots, AREV gloves and shields, and ARES Boots.

Armour Threshold

AR Upgrades - Are you seeking AR upgrades? If not, ignore this option.

ARSlot choices

EV Upgrades - Are you seeking EV upgrades? If not, ignore this option.

EVSlot choices

ES Upgrades - Are you seeking ES upgrades? If not, ignore this option.

ESSlot choices

AREV Upgrades - Are you seeking AREV upgrades? If not, ignore this option.

AREVSlot choices

ARES Upgrades - Are you seeking ARES upgrades? If not, ignore this option.

ARESSlot choices

EVES Upgrades - Are you seeking EVES upgrades? If not, ignore this option.

EVESSlot choices

Accessories Info - You can set your minimum jewellery rarities and any accessory bases you want to use here.

Ring Upgrades - Are you seeking Ring upgrades? If not, ignore this option.

Ring Threshold

Ring choices

Amulet Upgrades - Are you seeking Amulet upgrades? If not, ignore this option.

Amulet Threshold

Amulet choices

Belt Upgrades - Are you seeking Belt upgrades? If not, ignore this option.

Belt Threshold

Belt choices





Jewels - Would you like specific jewels to get a highlight? If switching to Hide, leave the jewels you don't want to see checked and uncheck your selection (otherwise just uncheck the ones you don't want to see. Leaving ALL BOXES UNCHECKED resets that input (it does not accept an EMPTY input). This applies elsewhere in the filter as well.

RareJewelOverride - Would you like rare jewels to show regardless of type?

JewelTextSize - This is the base size of jewels, chromatic jewels are slightly smaller and cluster jewels are slightly larger

ChromaticJewelSelection

AbyssJewelSelection

ClusterJewelSelection

FlaskDropoff - At what AreaLevel should flasks at or below the dropoff Hide?

FlaskDropoffRarity - At what Rarity should flasks Hide after the dropoff?



UtilityFlasks - Do you need any Utility flasks?

HideFlasks - Hide Life, Mana, Hybrid, and Utility Flasks if chosen.

BannedFlasks - Which of these don't you want to see?

MyFlasks - Remove flasks from this list until you have the utility flasks you'll use.

MarakethBaseChoice - Which Maraketh bases are valuable to you?

MarakethBaseDropOff - Above what level should non-rare maraketh bases hide?


AtlasBaseChoices - Which Atlas bases are valuable to you?

AtlasBaseRarity - At what rarity should atlas bases get a highlight?


ExperimentalBaseChoices - Which Experimented bases are valuable to you? If editing a large list like this I'd suggest copying it out into a blank text document and making changes there, plus you can then keep that list for after updates break things!

QualityEquipment

NormalEquipmentQualityThreshold

MagicEquipmentQualityThreshold

RareEquipmentQualityThreshold

SuperQualityIconSize

ChiselHammers - You can vendor a hammer of 20% quality and a map to recipe a Cartographer's Chisel. The values used expect you to apply up to two Blacksmith's Whetstones to hammers below 20% (based on the Rarity).

FlaskQualityThreshold - Above what quality should flasks display regardless of type?

ChaosRecipe - How do you want the Chaos Recipe handled?

ChaosRecipeSizeMod - Adjust the base FontSize of chaos recipe items. Recommended maximum change of +/- 8 as this alters the set FontSize, potentially causing already prioritized items to reach the size cap of 45 with high values.

RegalRecipe - How do you want the Regal Recipe handled?

RegalRecipeSizeMod - Adjust the base FontSize of regal recipe items. Recommended maximum change of +/- 8 as this alters the set FontSize, potentially causing already prioritized items to reach the size cap of 45 with high values.

Chromatics

SixSockets

FiveLinks

5LDropOff - Past what AreaLevel should five links stop highlighting? They will still show if other properties are caught by the filter.

SixLinks

6SocketSize - How much larger should 6 socket items be?

ScrollSize - What do you want the base size of Scrolls to be? This is adjusted by stack size.

ScrollSmallStack - What do you consider a SMALL stack of scrolls?

ScrollLargeStack - What do you consider a LARGE stack of scrolls?

ScrollStackDropOff - What do you consider "too few" scrolls to pick up? Once past Wisdom and Portal Scroll Dropoffs.

WisdomScrolls - What visibility do you want Scrolls of Wisdom to have? This affects solitary scrolls.

WisdomSmallStack - What visibility do you want SMALL stacks of Scrolls of Wisdom to have?

WisdomSmallStackSizeMod - How much larger should SMALL stacks of Scrolls of Wisdom be?

WisdomLargeStack - What visibility do you want LARGE stacks of Scrolls of Wisdom to have?

WisdomLargeStackSizeMod - How much larger should LARGE stacks of Scrolls of Wisdom be?

WisdomDropOff - At what AreaLevel do you want Scrolls of Wisdom to hide? This overrides the above visibility options.

PortalScrolls - What visibility do you want Portal Scrolls to have? This affects solitary scrolls.

PortalSmallStack - What visibility do you want SMALL stacks of Portal Scrolls to have?

PortalSmallStackSizeMod - How much larger should SMALL stacks of Portal Scrolls be?

PortalLargeStack - What visibility do you want LARGE stacks of Portal Scrolls to have?

PortalLargeStackSizeMod - How much larger should LARGE stacks of Portal Scrolls be?

PortalDropOff - At what AreaLevel do you want Portal Scrolls to hide? This overrides the above visibility options.





MagicOrbSize - What do you want the base size of Transmutation, Alteration, and Augmentation Orbs to be? This is adjusted by stack size.

MagicOrbSmallStack - What do you consider a SMALL stack of magic orbs?

MagicOrbLargeStack - What do you consider a LARGE stack of magic orbs?

MagicOrbStackDropOff - What do you consider "too few" magic orbs to pick up? Once past Dropoffs for Transmutation, Alteration, Augmentation

Transmutation - What visibility do you want Orbs of Transmutation to have? This affects solitary orbs.

TransmutationSmallStack - What visibility do you want SMALL stacks of Orbs of Transmutation to have?

TransmutationSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Transmutation be?

TransmutationLargeStack - What visibility do you want LARGE stacks of Orbs of Transmutation to have?

TransmutationLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Transmutation be?

TransmutationDropOff - At what AreaLevel do you want Orbs of Transmutation to hide? This overrides the above visibility options.

Alteration - What visibility do you want Orbs of Alteration to have? This affects solitary orbs.

AlterationSmallStack - What visibility do you want SMALL stacks of Orbs of Alteration to have?

AlterationSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Alteration be?

AlterationLargeStack - What visibility do you want LARGE stacks of Orbs of Alteration to have?

AlterationLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Alteration be?

AlterationDropOff - At what AreaLevel do you want Orbs of Alteration to hide? This overrides the above visibility options.

Augmentation - What visibility do you want Orbs of Augmentation to have? This affects solitary orbs.

AugmentationSmallStack - What visibility do you want SMALL stacks of Orbs of Augmentation to have?

AugmentationSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Augmentation be?

AugmentationLargeStack - What visibility do you want LARGE stacks of Orbs of Augmentation to have?

AugmentationLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Augmentation be?

AugmentationDropOff - At what AreaLevel do you want Orbs of Augmentation to hide? This overrides the above visibility options.





UncommonOrbSize - What do you want the base size of Chance, Alchemy, and Blessed orbs to be? This is adjusted by stack size.

UncommonOrbSmallStack - What do you consider a SMALL stack of uncommon orbs?

UncommonOrbLargeStack - What do you consider a LARGE stack of uncommon orbs?

UncommonOrbStackDropOff - What do you consider "too few" uncommon orbs to pick up? Once past Dropoffs for Chance, Alchemy, and Blessed.

Chance - What visibility do you want Orbs of Chance to have? This affects solitary orbs.

ChanceSmallStack - What visibility do you want SMALL stacks of Orbs of Chanceto have?

ChanceSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Chance be?

ChanceLargeStack - What visibility do you want LARGE stacks of Orbs of Chance to have?

ChanceLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Chance be?

ChanceDropOff - At what AreaLevel do you want Orbs of Chance to hide? This overrides the above visibility options.

Alchemy - What visibility do you want Orbs of Alchemy to have? This affects solitary orbs.

AlchemySmallStack - What visibility do you want SMALL stacks of Orbs of Alchemyto have?

AlchemySmallStackSizeMod - How much larger should SMALL stacks of Orbs of Alchemy be?

AlchemyLargeStack - What visibility do you want LARGE stacks of Orbs of Alchemy to have?

AlchemyLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Alchemy be?

AlchemyDropOff - At what AreaLevel do you want Orbs of Alchemy to hide? This overrides the above visibility options.

Blessed - What visibility do you want Blessed Orbs to have? This affects solitary orbs.

BlessedSmallStack - What visibility do you want SMALL stacks of Blessed Orbs to have?

BlessedSmallStackSizeMod - How much larger should SMALL stacks of Blessed Orbs be?

BlessedLargeStack - What visibility do you want LARGE stacks of Blessed Orbs to have?

BlessedLargeStackSizeMod - How much larger should LARGE stacks of Blessed Orbs be?

BlessedDropOff - At what AreaLevel do you want Blessed Orbs to hide? This overrides the above visibility options.





RareOrbSize - What do you want the base size of Vaal, Chaos, and Regal Orbs to be? This is adjusted by stack size.

RareOrbSmallStack - What do you consider a SMALL stack of rare orbs?

RareOrbLargeStack - What do you consider a LARGE stack of rare orbs?

RareOrbStackDropOff - What do you consider "too few" rare orbs to pick up? Once past Dropoffs for Vaal, Chaos, and Regal Orbs.

Vaal - What visibility do you want Vaal Orbs to have? This affects solitary orbs.

VaalSmallStack - What visibility do you want SMALL stacks of Vaal Orbs to have?

VaalSmallStackSizeMod - How much larger should SMALL stacks of Vaal Orbs be?

VaalLargeStack - What visibility do you want LARGE stacks of Vaal Orbs to have?

VaalLargeStackSizeMod - How much larger should LARGE stacks of Vaal Orbs be?

VaalDropOff - At what AreaLevel do you want Vaal Orbs to hide? This overrides the above visibility options.

Chaos - What visibility do you want Chaos Orbs to have? This affects solitary orbs.

ChaosSmallStack - What visibility do you want SMALL stacks of Chaos Orbs to have?

ChaosSmallStackSizeMod - How much larger should SMALL stacks of Chaos Orbs be?

ChaosLargeStack - What visibility do you want LARGE stacks of Chaos Orbs to have?

ChaosLargeStackSizeMod - How much larger should LARGE stacks of Chaos Orbs be?

ChaosDropOff - At what AreaLevel do you want Chaos Orbs to hide? This overrides the above visibility options.

Regal - What visibility do you want Regal Orbs to have? This affects solitary orbs.

RegalSmallStack - What visibility do you want SMALL stacks of Regal Orbs to have?

RegalSmallStackSizeMod - How much larger should SMALL stacks of Regal Orbs be?

RegalLargeStack - What visibility do you want LARGE stacks of Regal Orbs to have?

RegalLargeStackSizeMod - How much larger should LARGE stacks of Regal Orbs be?

RegalDropOff - At what AreaLevel do you want Regal Orbs to hide? This overrides the above visibility options.





CleansingOrbSize - What do you want the base size of Scours, Regrets, and Orbs of Unmaking to be? This is adjusted by stack size.

CleansingOrbSmallStack - What do you consider a SMALL stack of cleansing orbs?

CleansingOrbLargeStack - What do you consider a LARGE stack of cleansing orbs?

CleansingOrbStackDropOff - What do you consider "too few" cleansing orbs to pick up? Once past Dropoffs for Scours and Regrets

Scouring - What visibility do you want Orbs of Scouring to have? This affects solitary orbs.

ScouringSmallStack - What visibility do you want SMALL stacks of Orbs of Scouring to have?

ScouringSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Scouring be?

ScouringLargeStack - What visibility do you want LARGE stacks of Orbs of Scouring to have?

ScouringLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Scouring be?

ScouringDropOff - At what AreaLevel do you want Orbs of Scouring to hide? This overrides the above visibility options.

Regret - What visibility do you want Orbs of Regret to have? This affects solitary orbs.

RegretSmallStack - What visibility do you want SMALL stacks of Orbs of Regret to have?

RegretSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Regret be?

RegretLargeStack - What visibility do you want LARGE stacks of Orbs of Regret to have?

RegretLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Regret be?

RegretDropOff - At what AreaLevel do you want Orbs of Regret to hide? This overrides the above visibility options.

Unmaking - What visibility do you want Orbs of Unmaking to have? This affects solitary orbs.

UnmakingSmallStack - What visibility do you want SMALL stacks of Orbs of Unmaking to have?

UnmakingSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Unmaking be?

UnmakingLargeStack - What visibility do you want LARGE stacks of Orbs of Unmaking to have?

UnmakingLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Unmaking be?

UnmakingDropOff - At what AreaLevel do you want Orbs of Unmaking to hide? This overrides the above visibility options.





RefiningOrbSize - What do you want the base size of Whetstones, Scraps, Baubles, Gemcutter's Prisms, and Engineer's Orbs to be? This is adjusted by stack size.

RefiningOrbSmallStack - What do you consider a SMALL stack of refining orbs?

RefiningOrbLargeStack - What do you consider a LARGE stack of refining orbs?

RefiningOrbStackDropOff - What do you consider "too few" refining orbs to pick up? Once past Dropoffs for Whetstones, Scraps, Baubles, Prisms, and Engineer's.

Whetstone - What visibility do you want Whetstones to have? This affects solitary orbs.

WhetstoneSmallStack - What visibility do you want SMALL stacks of Whetstones to have?

WhetstoneSmallStackSizeMod - How much larger should SMALL stacks of Whetstones be?

WhetstoneLargeStack - What visibility do you want LARGE stacks of Whetstones to have?

WhetstoneLargeStackSizeMod - How much larger should LARGE stacks of Whetstones be?

WhetstoneDropOff - At what AreaLevel do you want Whetstones to hide? This overrides the above visibility options.

Scrap - What visibility do you want Scraps to have? This affects solitary orbs.

ScrapSmallStack - What visibility do you want SMALL stacks of Scraps to have?

ScrapSmallStackSizeMod - How much larger should SMALL stacks of Scraps be?

ScrapLargeStack - What visibility do you want LARGE stacks of Scraps to have?

ScrapLargeStackSizeMod - How much larger should LARGE stacks of Scraps be?

ScrapDropOff - At what AreaLevel do you want Scraps to hide? This overrides the above visibility options.

Bauble - What visibility do you want Baubles to have? This affects solitary orbs.

BaubleSmallStack - What visibility do you want SMALL stacks of Baubles to have?

BaubleSmallStackSizeMod - How much larger should SMALL stacks of Baubles be?

BaubleLargeStack - What visibility do you want LARGE stacks of Baubles to have?

BaubleLargeStackSizeMod - How much larger should LARGE stacks of Baubles be?

BaubleDropOff - At what AreaLevel do you want Baubles to hide? This overrides the above visibility options.

Prism - What visibility do you want Prisms to have? This affects solitary orbs.

PrismSmallStack - What visibility do you want SMALL stacks of Prisms to have?

PrismSmallStackSizeMod - How much larger should SMALL stacks of Prisms be?

PrismLargeStack - What visibility do you want LARGE stacks of Prisms to have?

PrismLargeStackSizeMod - How much larger should LARGE stacks of Prisms be?

PrismDropOff - At what AreaLevel do you want Prisms to hide? This overrides the above visibility options.

Engineer - What visibility do you want Engineers to have? This affects solitary orbs.

EngineerSmallStack - What visibility do you want SMALL stacks of Engineers to have?

EngineerSmallStackSizeMod - How much larger should SMALL stacks of Engineers be?

EngineerLargeStack - What visibility do you want LARGE stacks of Engineers to have?

EngineerLargeStackSizeMod - How much larger should LARGE stacks of Engineers be?

EngineerDropOff - At what AreaLevel do you want Engineers to hide? This overrides the above visibility options.





SocketOrbSize - What do you want the base size of Chromatics, Jeweller's, Fusings, and Bindings to be? This is adjusted by stack size.

SocketOrbSmallStack - What do you consider a SMALL stack of socketing orbs?

SocketOrbLargeStack - What do you consider a LARGE stack of socketing orbs?

SocketOrbStackDropOff - What do you consider "too few" socketing orbs to pick up? Once past Dropoffs for Jeweller's and Fusings

Chromatic - What visibility do you want Chromatics to have? This affects solitary orbs.

ChromaticSmallStack - What visibility do you want SMALL stacks of Chromatics to have?

ChromaticSmallStackSizeMod - How much larger should SMALL stacks of Chromatics be?

ChromaticLargeStack - What visibility do you want LARGE stacks of Chromatics to have?

ChromaticLargeStackSizeMod - How much larger should LARGE stacks of Chromatics be?

ChromaticDropOff - At what AreaLevel do you want Chromatics to hide? This overrides the above visibility options.

Fusing - What visibility do you want Orbs of Fusing to have? This affects solitary orbs.

FusingSmallStack - What visibility do you want SMALL stacks of Orbs of Fusing to have?

FusingSmallStackSizeMod - How much larger should SMALL stacks of Orbs of Fusing be?

FusingLargeStack - What visibility do you want LARGE stacks of Orbs of Fusing to have?

FusingLargeStackSizeMod - How much larger should LARGE stacks of Orbs of Fusing be?

FusingDropOff - At what AreaLevel do you want Orbs of Fusing to hide? This overrides the above visibility options.

Jeweller - What visibility do you want Jeweller's to have? This affects solitary orbs.

JewellerSmallStack - What visibility do you want SMALL stacks of Orbs of Jeweller's to have?

JewellerSmallStackSizeMod - How much larger should SMALL stacks of Jeweller's be?

JewellerLargeStack - What visibility do you want LARGE stacks of Jeweller's to have?

JewellerLargeStackSizeMod - How much larger should LARGE stacks of Jeweller's be?

JewellerDropOff - At what AreaLevel do you want Jeweller's to hide? This overrides the above visibility options.

Binding - What visibility do you want Bindings to have? This affects solitary orbs.

BindingSmallStack - What visibility do you want SMALL stacks of Orbs of Bindings to have?

BindingSmallStackSizeMod - How much larger should SMALL stacks of Bindings be?

BindingLargeStack - What visibility do you want LARGE stacks of Bindings to have?

BindingLargeStackSizeMod - How much larger should LARGE stacks of Bindings be?

BindingDropOff - At what AreaLevel do you want Bindings to hide? This overrides the above visibility options.

VeryRareOrbSize - What do you want the base size of Annulment, Exalted, Divine, Ancient, and Sacred Orbs to be? This is adjusted by stack size.

VeryRareOrbSmallStack - What do you consider a SMALL stack of very rare orbs?

VeryRareOrbLargeStack - What do you consider a LARGE stack of very rare orbs?

VeryRareOrbStackDropOff - What do you consider "too few" very rare orbs to pick up? Once past Dropoffs for Transmutation, Alteration, Augmentation

Annulment - What visibility do you want Annulments to have? This affects solitary orbs.

AnnulmentSmallStack - What visibility do you want SMALL stacks of Annulments to have?

AnnulmentSmallStackSizeMod - How much larger should SMALL stacks of Annulments be?

AnnulmentLargeStack - What visibility do you want LARGE stacks of Annulments to have?

AnnulmentLargeStackSizeMod - How much larger should LARGE stacks of Annulments be?

AnnulmentDropOff - At what AreaLevel do you want Annulments to hide? This overrides the above visibility options.

Exalted - What visibility do you want Exalted Orbs to have? This affects solitary orbs.

ExaltedSmallStack - What visibility do you want SMALL stacks of Exalted Orbs to have?

ExaltedSmallStackSizeMod - How much larger should SMALL stacks of Exalted Orbs be?

ExaltedLargeStack - What visibility do you want LARGE stacks of Exalted Orbs to have?

ExaltedLargeStackSizeMod - How much larger should LARGE stacks of Exalted Orbs be?

ExaltedDropOff - At what AreaLevel do you want Exalted Orbs to hide? This overrides the above visibility options.

Sacred - What visibility do you want Sacred Orbs to have? This affects solitary orbs.

SacredSmallStack - What visibility do you want SMALL stacks of Sacred Orbs to have?

SacredSmallStackSizeMod - How much larger should SMALL stacks of Sacred Orbs be?

SacredLargeStack - What visibility do you want LARGE stacks of Sacred Orbs to have?

SacredLargeStackSizeMod - How much larger should LARGE stacks of Sacred Orbs be?

SacredDropOff - At what AreaLevel do you want Sacred Orbs to hide? This overrides the above visibility options.

Divine - What visibility do you want Divine Orbs to have? This affects solitary orbs.

DivineSmallStack - What visibility do you want SMALL stacks of Divine Orbs to have?

DivineSmallStackSizeMod - How much larger should SMALL stacks of Divine Orbs be?

DivineLargeStack - What visibility do you want LARGE stacks of Divine Orbs to have?

DivineLargeStackSizeMod - How much larger should LARGE stacks of Divine Orbs be?

DivineDropOff - At what AreaLevel do you want Divine Orbs to hide? This overrides the above visibility options.

Ancient - What visibility do you want Ancient Orbs to have? This affects solitary orbs.

AncientSmallStack - What visibility do you want SMALL stacks of Ancient Orbs to have?

AncientSmallStackSizeMod - How much larger should SMALL stacks of Ancient Orbs be?

AncientLargeStack - What visibility do you want LARGE stacks of Ancient Orbs to have?

AncientLargeStackSizeMod - How much larger should LARGE stacks of Ancient Orbs be?

AncientDropOff - At what AreaLevel do you want Ancient Orbs to hide? This overrides the above visibility options.





PinnacleOrbSize - What do you want the base size of Dominance, Conflict, and Awakener Orbs to be? This is adjusted by stack size.

PinnacleOrbSmallStack - What do you consider a SMALL stack of Pinnacle orbs?

PinnacleOrbLargeStack - What do you consider a LARGE stack of Pinnacle orbs?

PinnacleOrbStackDropOff - What do you consider "too few" Pinnacle orbs to pick up? Once past Dropoffs for Dominance

Dominance - What visibility do you want Dominances to have? This affects solitary orbs.

DominanceSmallStack - What visibility do you want SMALL stacks of Dominances to have?

DominanceSmallStackSizeMod - How much larger should SMALL stacks of Dominances be?

DominanceLargeStack - What visibility do you want LARGE stacks of Dominances to have?

DominanceLargeStackSizeMod - How much larger should LARGE stacks of Dominances be?

DominanceDropOff - At what AreaLevel do you want Dominances to hide? This overrides the above visibility options.

Conflict - What visibility do you want Conflicts to have? This affects solitary orbs.

ConflictSmallStack - What visibility do you want SMALL stacks of Orbs of Conflicts to have?

ConflictSmallStackSizeMod - How much larger should SMALL stacks of Conflicts be?

ConflictLargeStack - What visibility do you want LARGE stacks of Conflicts to have?

ConflictLargeStackSizeMod - How much larger should LARGE stacks of Conflicts be?

ConflictDropOff - At what AreaLevel do you want Conflicts to hide? This overrides the above visibility options.

Awakener - What visibility do you want Awakeners to have? This affects solitary orbs.

AwakenerSmallStack - What visibility do you want SMALL stacks of Awakeners to have?

AwakenerSmallStackSizeMod - How much larger should SMALL stacks of Awakeners be?

AwakenerLargeStack - What visibility do you want LARGE stacks of Awakeners to have?

AwakenerLargeStackSizeMod - How much larger should LARGE stacks of Awakeners be?

AwakenerDropOff - At what AreaLevel do you want Awakeners to hide? This overrides the above visibility options.





ApexOrbSize - What do you want the base size of Mirrors of Kalandra and Eternal Orbs to be? This is adjusted by stack size.

ApexOrbSmallStack - What do you consider a SMALL stack of Pinnacle orbs?

ApexOrbLargeStack - What do you consider a LARGE stack of Pinnacle orbs?

ApexOrbStackDropOff - What do you consider "too few" Pinnacle orbs to pick up? Once past Dropoffs for Dominance

Kalandra - What visibility do you want Apex Currency to have? This affects solitary orbs.

KalandraSmallStack - What visibility do you want SMALL stacks of Apex Currency to have?

KalandraSmallStackSizeMod - How much larger should SMALL stacks of Apex Currency be?

KalandraLargeStack - What visibility do you want LARGE stacks of Apex Currency to have?

KalandraLargeStackSizeMod - How much larger should LARGE stacks of Apex Currency be?

KalandraDropOff - At what AreaLevel do you want Apex Currency to hide? This overrides the above visibility options.





FlaskOrbSize - What do you want the base size of Instilling and Enkindling orbs to be? This is adjusted by stack size.

FlaskOrbSmallStack - What do you consider a SMALL stack of Flask orbs?

FlaskOrbLargeStack - What do you consider a LARGE stack of Flask orbs?

FlaskOrbStackDropOff - What do you consider "too few" Flask orbs to pick up? Once past Dropoffs for Transmutation, Alteration, Augmentation

Enkindling - What visibility do you want Enkindlings to have? This affects solitary orbs.

EnkindlingSmallStack - What visibility do you want SMALL stacks of Enkindlings to have?

EnkindlingSmallStackSizeMod - How much larger should SMALL stacks of Enkindlings be?

EnkindlingLargeStack - What visibility do you want LARGE stacks of Enkindlings to have?

EnkindlingLargeStackSizeMod - How much larger should LARGE stacks of Enkindlings be?

EnkindlingDropOff - At what AreaLevel do you want Enkindlings to hide? This overrides the above visibility options.

Instilling - What visibility do you want Instillings to have? This affects solitary orbs.

InstillingSmallStack - What visibility do you want SMALL stacks of Instillings to have?

InstillingSmallStackSizeMod - How much larger should SMALL stacks of Instillings be?

InstillingLargeStack - What visibility do you want LARGE stacks of Instillings to have?

InstillingLargeStackSizeMod - How much larger should LARGE stacks of Instillings be?

InstillingDropOff - At what AreaLevel do you want Instillings to hide? This overrides the above visibility options.





StackedDeckSize - What do you want the base size of Stacked Decks to be? This is adjusted by stack size.

StackedDeckSmallStack - What do you consider a SMALL stack of Stacked Decks?

StackedDeckLargeStack - What do you consider a LARGE stack of Stacked Decks?

StackedDeckStackDropOff - What do you consider "too few" Stacked Decks orbs to pick up? Once past Dropoffs for Stacked Decks.

StackedDeck - What visibility do you want Stacked Decks to have? This affects solitary orbs.

StackedDeckSmall - What visibility do you want SMALL stacks of Stacked Decks to have?

StackedDeckSmallStackSizeMod - How much larger should SMALL stacks of Stacked Decks be?

StackedDeckLarge - What visibility do you want LARGE stacks of Stacked Decks to have?

StackedDeckLargeStackSizeMod - How much larger should LARGE stacks of Stacked Decks be?

StackedDeckDropOff - At what AreaLevel do you want Stacked Decks to hide? This overrides the above visibility options.





MapOrbSize - What do you want the base size of Cartographer's Chisels, Harbinger's Orbs, Orb of Horizons, Ritual Splinters and Vessels, Sextants, and Scouting Reports to be? This is adjusted by stack size.

MapOrbSmallStack - What do you consider a SMALL stack of Mapping orbs?

MapOrbLargeStack - What do you consider a LARGE stack of Mapping orbs?

MapOrbStackDropOff - What do you consider "too few" Mapping orbs to pick up? Once past Dropoffs for Jeweller's and Fusings

Chisel - What visibility do you want Chisels to have? This affects solitary orbs.

ChiselSmallStack - What visibility do you want SMALL stacks of Chisels to have?

ChiselSmallStackSizeMod - How much larger should SMALL stacks of Chisels be?

ChiselLargeStack - What visibility do you want LARGE stacks of Chisels to have?

ChiselLargeStackSizeMod - How much larger should LARGE stacks of Chisels be?

ChiselDropOff - At what AreaLevel do you want Chisels to hide? This overrides the above visibility options.

AwakenedSextant - What visibility do you want Awakened Sextants to have? This affects solitary orbs.

AwakenedSextantSmallStack - What visibility do you want SMALL stacks of Awakened Sextants to have?

AwakenedSextantSmallStackSizeMod - How much larger should SMALL stacks of Awakened Sextants be?

AwakenedSextantLargeStack - What visibility do you want LARGE stacks of Awakened Sextants to have?

AwakenedSextantLargeStackSizeMod - How much larger should LARGE stacks of Awakened Sextants be?

AwakenedSextantDropOff - At what AreaLevel do you want Awakened Sextants to hide? This overrides the above visibility options.

ElevatedSextant - What visibility do you want Elevated Sextants to have? This affects solitary orbs.

ElevatedSextantSmallStack - What visibility do you want SMALL stacks of Elevated Sextants to have?

ElevatedSextantSmallStackSizeMod - How much larger should SMALL stacks of Elevated Sextants be?

ElevatedSextantLargeStack - What visibility do you want LARGE stacks of Elevated Sextants to have?

ElevatedSextantLargeStackSizeMod - How much larger should LARGE stacks of Elevated Sextants be?

ElevatedSextantDropOff - At what AreaLevel do you want Elevated Sextants to hide? This overrides the above visibility options.

Harbinger - What visibility do you want Harbingers to have? This affects solitary orbs.

HarbingerSmallStack - What visibility do you want SMALL stacks of Harbingers to have?

HarbingerSmallStackSizeMod - How much larger should SMALL stacks of Harbingers be?

HarbingerLargeStack - What visibility do you want LARGE stacks of Harbingers to have?

HarbingerLargeStackSizeMod - How much larger should LARGE stacks of Harbingers be?

HarbingerDropOff - At what AreaLevel do you want Harbingers to hide? This overrides the above visibility options.

Horizon - What visibility do you want Horizons to have? This affects solitary orbs.

HorizonSmallStack - What visibility do you want SMALL stacks of Horizons to have?

HorizonSmallStackSizeMod - How much larger should SMALL stacks of Horizons be?

HorizonLargeStack - What visibility do you want LARGE stacks of Horizons to have?

HorizonLargeStackSizeMod - How much larger should LARGE stacks of Horizons be?

HorizonDropOff - At what AreaLevel do you want Horizons to hide? This overrides the above visibility options.





EldritchOrbSize - Due to there being multiple tiers of the two Eldritch orbs, their base size uses a value dependent on the tier.

LesserEldritchOrbSize - How large should Lesser eldritch orbs be?

GreaterEldritchOrbSize - How large should Greater eldritch orbs be?

GrandEldritchOrbSize - How large should Grand eldritch orbs be?

ExceptionalEldritchOrbSize - How large should Exceptional eldritch orbs be?

EldritchOrbSmallStack - What do you consider a SMALL stack of Eldritch orbs?

EldritchOrbLargeStack - What do you consider a LARGE stack of Eldritch orbs?

EldritchOrbStackDropOff - What do you consider "too few" Eldritch orbs to pick up? Once past Dropoffs for Jeweller's and Fusings

Ichor - What visibility do you want Ichors to have? This affects solitary orbs.

IchorSmallStack - What visibility do you want SMALL stacks of Ichors to have?

IchorSmallStackSizeMod - How much larger should SMALL stacks of Ichors be?

IchorLargeStack - What visibility do you want LARGE stacks of Ichors to have?

IchorLargeStackSizeMod - How much larger should LARGE stacks of Ichors be?

IchorDropOff - At what AreaLevel do you want Ichors to hide? This overrides the above visibility options.

Ember - What visibility do you want Embers to have? This affects solitary orbs.

EmberSmallStack - What visibility do you want SMALL stacks of Embers to have?

EmberSmallStackSizeMod - How much larger should SMALL stacks of Embers be?

EmberLargeStack - What visibility do you want LARGE stacks of Embers to have?

EmberLargeStackSizeMod - How much larger should LARGE stacks of Embers be?

EmberDropOff - At what AreaLevel do you want Embers to hide? This overrides the above visibility options.





FeatherSize - What do you want the base size of Feathers to be? This is adjusted by stack size.

FeatherSmallStack - What do you consider a SMALL stack of Feathers?

FeatherLargeStack - What do you consider a LARGE stack of Feathers?

FeatherStackDropOff - What do you consider "too few" Feathers to pick up? Once past Feathers Dropoff.

Feathers - What visibility do you want Feathers to have? This affects solitary Feathers.

FeatherSmall - What visibility do you want SMALL stacks of Feathers to have?

FeatherSmallStackSizeMod - How much larger should SMALL stacks of Feathers be?

FeatherLarge - What visibility do you want LARGE stacks of Feathers to have?

FeatherLargeStackSizeMod - How much larger should LARGE stacks of Feathers be?

FeatherDropOff - At what AreaLevel do you want Feathers to hide? This overrides the above visibility options.

ObsoleteEquipment - Obsolete items are those with improved values on another higher DropLevel base which is currently able to drop.

ObsoleteEquipmentSizeMod - Adjust the base FontSize of outdated equipment. Recommended maximum change of +/- 8 as this alters the set FontSize, potentially causing already prioritized items to reach the size min/max (18/45) with large values.

BaseDefences - This section determines the strictness of filtering by potential base defence value ranges for Up-To-Date items. Outdated items will receive these highlights and be hidden regardless of the following visibility settings. The Base Defence highlight is the brightness of text for normal, magic, and rare armours.

Base Defence is rated as Low, Mid, High, Near Perfect, or Perfect. Items that are set to hide here can still show if they have a property sought further down in the filter.

BDLow - This slider adjusts the area level at which updated Bases with less than 20% of their Base Defence potential Hide.

BDMid - This slider adjusts the area level at which updated Bases with less than 50% of their Base Defence potential Hide.

BDHigh - This slider adjusts the area level at which updated Bases with less than 80% of their Base Defence potential Hide.

BDNearPerfect - This slider adjusts the area level at which updated Bases with less than 100% of their Base Defence potential Hide.

BDPerfect - This slider adjusts the area level at which updated Bases with 100% of their Base Defence potential Hide.


BDLowRare - This slider adjusts the area level at which updated RARE Bases with less than 20% of their Base Defence potential Hide.

BDMidRare - This slider adjusts the area level at which updated RARE Bases with less than 50% of their Base Defence potential Hide.

BDHighRare - This slider adjusts the area level at which updated RARE Bases with less than 80% of their Base Defence potential Hide.

BDNearPerfectRare - This slider adjusts the area level at which updated RARE Bases with less than 100% of their Base Defence potential Hide.

BDPerfectRare - This slider adjusts the area level at which updated RARE Bases with 100% of their Base Defence potential Hide.


LowBDRare - This slider adjusts whether updated RARE Bases with less than 20% of their Base Defence potential Hide once past the above dropoffs.

MidBDRare - This slider adjusts whether updated RARE Bases with less than 50% of their Base Defence potential Hide once past the above dropoffs.

HighBDRare - This slider adjusts whether updated RARE Bases with less than 80% of their Base Defence potential Hide once past the above dropoffs.

NearPerfectBDRare - This slider adjusts whether updated RARE Bases with 100% of their Base Defence potential Hide once past the above dropoffs.

PerfectBDRare - This slider adjusts whether updated RARE Bases with 100% of their Base Defence potential Hide once past the above dropoffs.

HeistGear - Do you want to see Heist items? Rogue equipment of lower tier is hidden when it becomes obsolete, which occurs at level 75, 80, and 83.

HeistGearChoices - Which Heist bases do you want to see?

HeistContracts - Do you want to see Contracts?

HeistBlueprints - Do you want to see Blueprints?

HeistTrinkets - Do you want to see Trinkets?





HeistOrbSize - What do you want the base size of Tailoring Orbs, Tempering Orbs, Prime Regrading Lenses, and Secondary Regrading Lenses to be? This is adjusted by stack size.

HeistOrbSmallStack - What do you consider a SMALL stack of Heist orbs?

HeistOrbLargeStack - What do you consider a LARGE stack of Heist orbs?

HeistOrbStackDropOff - What do you consider "too few" Heist orbs to pick up? Once past Dropoffs for Transmutation, Alteration, Augmentation

HeistOrb - What visibility do you want Heist orbs to have? This affects solitary orbs.

HeistOrbSmall - What visibility do you want SMALL stacks of Heist orbs to have?

HeistOrbSmallStackSizeMod - How much larger should SMALL stacks of Heist orbs be?

HeistOrbLarge - What visibility do you want LARGE stacks of Heist orbs to have?

HeistOrbLargeStackSizeMod - How much larger should LARGE stacks of Heist orbs be?

HeistOrbDropOff - At what AreaLevel do you want Heist orbs to hide? This overrides the above visibility options.





ExpeditionOrbSize - What do you want the base size of Exotic Coinage, Scrap Metal, Astragali, and Burial Medallions to be? This is adjusted by stack size.

ExpeditionOrbSmallStack - What do you consider a SMALL stack of Expedition orbs?

ExpeditionOrbLargeStack - What do you consider a LARGE stack of Expedition orbs?

ExpeditionOrbStackDropOff - What do you consider "too few" Expedition orbs to pick up? Once past Dropoffs for Transmutation, Alteration, Augmentation

ExpeditionOrb - What visibility do you want Expedition orbs to have? This affects solitary orbs.

ExpeditionOrbSmall - What visibility do you want SMALL stacks of Expedition orbs to have?

ExpeditionOrbSmallStackSizeMod - How much larger should SMALL stacks of Expedition orbs be?

ExpeditionOrbLarge - What visibility do you want LARGE stacks of Expedition orbs to have?

ExpeditionOrbLargeStackSizeMod - How much larger should LARGE stacks of Expedition orbs be?

ExpeditionOrbDropOff - At what AreaLevel do you want Expedition orbs to hide? This overrides the above visibility options.





RitualSplinterSize - What do you want the base size of Ritual Splinters to be? This is adjusted by stack size.

RitualSplinterSmallStack - What do you consider a SMALL stack of Ritual orbs?

RitualSplinterLargeStack - What do you consider a SMALL stack of Ritual orbs?

RitualSplinterStackDropOff - What do you consider "too few" Ritual orbs to pick up? Once past Dropoffs for Ritual Splinters

RitualVesselSize - What do you want the base size of Ritual Vessels to be? This is adjusted by stack size.

RitualVesselSmallStack - What do you consider a SMALL stack of Ritual orbs?

RitualVesselLargeStack - What do you consider a LARGE stack of Ritual orbs?

RitualVesselStackDropOff - What do you consider "too few" Ritual orbs to pick up? Once past Dropoffs for Ritual Vessels

RitualSplinter - What visibility do you want RitualSplinters to have? This affects solitary orbs.

RitualSplinterSmall - What visibility do you want SMALL stacks of RitualSplinters to have?

RitualSplinterSmallStackSizeMod - How much larger should SMALL stacks of RitualSplinters be?

RitualSplinterLarge - What visibility do you want LARGE stacks of RitualSplinters to have?

RitualSplinterLargeStackSizeMod - How much larger should LARGE stacks of RitualSplinters be?

RitualSplinterDropOff - At what AreaLevel do you want RitualSplinters to hide? This overrides the above visibility options.

RitualVessel - What visibility do you want RitualSplinters to have? This affects solitary orbs.

RitualVesselSmall - What visibility do you want SMALL stacks of RitualSplinters to have?

RitualVesselSmallStackSizeMod - How much larger should SMALL stacks of RitualSplinters be?

RitualVesselLarge - What visibility do you want LARGE stacks of RitualSplinters to have?

RitualVesselLargeStackSizeMod - How much larger should LARGE stacks of RitualSplinters be?

RitualVesselDropOff - At what AreaLevel do you want RitualSplinters to hide? This overrides the above visibility options.

NewCards - Do you want new Divination Cards to lose their special highlight - will not hide them?

HVCurrencyCards - Do you want high value currency granting Divination Cards to lose their special highlight - will not hide them?

LVCurrencyCards - Do you want low value currency granting Divination Cards to lose their special highlight - will not hide them?

T0Cards - Do you want top tier Divination Cards to lose their special highlight - will not hide them?

T1Cards - Do you want to hide tier 1 Divination Cards?

T2Cards - Do you want to hide tier 2 Divination Cards?

T3Cards - Do you want to hide tier 3 Divination Cards?

T4Cards - Do you want to hide tier 4 Divination Cards?

Lvl80SpecialBases - Do you want to see atlas, ritual, and experimented heist bases that are endgame viable regardless of rarity when above Item Level 80?

Lvl86SpecialBases - Do you want to see atlas, ritual, and experimented heist bases that are endgame viable regardless of rarity when above Item Level 86?

Chancing - Do you want to see Chancing bases?

ChanceBases - What bases have chanceable uniques on them?

UniquesSize - Adjust the base FontSize of uniques. The minimum FontSize is 18 and the maximum is 45, the game default is 32.

CorruptedItems - Do you want corrupted items to show even if there is no corrupted mod or white socket?

WhiteSockets - How many white sockets do you consider acceptable? Enter that many W's, up to six. The item does not have to be corrupted, though this is a good way to find bases if you have a Mythic orb.

MyGems - Enter your build's gems here with "quotes" "around" "each" to give them a special highlight.

MyGemsQuality - What is the minimum quality for your build's gems?

MyGemsSizeMod - Adjust the base FontSize of gems for your build. Recommended maximum change of +/- 8 as this alters the set FontSize, potentially causing already prioritized items to reach the size min/max 18/45 with large values.

GemsDropOff - Past what level should regular gems stop showing?

UniqueHunt - Do you want to hunt down particular uniques?

MyUniques - Enter in "quotes" the bases of any uniques you're hoping to drop.

T0Uniques - Do you want to remove the special highlight from most top tier Uniques - does not hide them?

T1Uniques - Do you want to hide high tier Uniques?

T2Uniques - Do you want to hide mid tier Uniques?

T3Uniques - Do you want to hide the 3rd tier of Uniques?

T4Uniques - Do you want to hide the lowest tier of Uniques?

Links - 3L and 4L items that meet the build, base defence, and obsolete thresholds can be shown here.

Leveling3L - Until what level should three links be highlighted? This includes a cyan beam.

Leveling4L - Until what level should four links be highlighted? This includes a cyan beam.

Merveil Ring - A sapphire ring is useful in resisting Merveil's attacks.

Oversoul Ring - A topaz ring is useful in resisting the Oversoul and Dominus's attacks. Only highlights in a 5 level bracket leading up to the Oversoul.

Malachai Ring - A ruby ring is useful in resisting Malachai's attacks. Only highlights in a 5 level bracket leading up to Malachai.

OutdatedMaps - Do you want to see outdated maps or make all maps the same base size?

MyMaps - Which maps do you want to see even if outdated? These maps get the quest sound and a pink beam.

Color picker's pallete:  

Abyssal Jewel

Background:

Ceremonial Voidstone

Background:

Chisel Hammers

Border:

Chromatic Jewel

Background:

Cluster Jewel

Background:

Decayed Voidstone

Background:

Grasping Voidstone

Background:

Omniscient Voidstone

Background:

Quality Equipment

Border:

Super Quality Equipment

Border:

T0 Uniques

Background:

T1 Uniques

Background:

T2 Uniques

Background:

T3 Uniques

Background:

Drop - Build

Sound:  
      Volume:  

Drop - Common

Sound:  
      Volume:  

Drop - Quest

Sound:  
      Volume:  

Drop - Rare

Sound:  
      Volume:  

Drop - Uncommon

Sound:  
      Volume:  

Drop - Unvalued Unique

Sound:  
      Volume:  

League Currency

Sound:  
      Volume:  

Map Fragments

Sound:  
      Volume:  

Map Fragments - Pinnacle

Sound:  
      Volume:  

Map Fragments - Rare

Sound:  
      Volume:  

Maps

Sound:  
      Volume:  

Maps - High End

Sound:  
      Volume:  

PANIC

Sound:  
      Volume:  

Quest

Sound:  
      Volume:  

Quest Item

Sound:  
      Volume:  

Racing

Sound:  
      Volume:  

Special Base

Sound:  
      Volume:  

Source code and result: horizontalvertical layout