FilterBLAST is updated for PoE 3.5 and Betrayal League!

xhul filter v3.5.A (December 6, 2018) forum thread

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GENERAL SETTINGS

When an item can fall in multiple categories|subcategories, the earliest takes precedence.

Each block can be processed in 2 different ways :

Show - Compatible items are displayed and corresponding effects are triggered.

Disable - The block is ignored, so compatible items will fall in another one.

Items not compatible with any block are hidden.

For details on which base items are covered in specific blocks, please go here :

forum thread  

The lower the tier (T), the higher the priority.


 

The lower the tier (T), the higher the priority.


common - T1

common - T2

common - T3

common - T4

common - T5

common - hidden

These settings are specific to text display.


Color picker's pallete:  

cards

Text:
Background:
Border:

common - black

Text:
Background:
Border:

common - half-black

Background:

currency

Text:
Background:
Border:

fragments

Text:
Background:

gems

Text:
Background:
Border:

magic

Text:
Background:
Border:

maps

Text:
Background:
Border:

normal

Text:
Background:
Border:

rare - corrupted

Border:

rare - main

Text:
Background:
Border:

special

Background:

unique

Text:
Background:

The lower the tier (T), the higher the priority.


SWITCH - DURATION

common - T1

common - T2

common - T3

common - T4

common - T5

maps - T1

maps - T2

maps - T3

maps - T4

maps - T5


COLOR

cards

currency

fragments

gems

magic

maps

normal

rare

special

unique

The lower the tier (T), the higher the priority.


SWITCH - SIZE

common - T1

common - T2

common - T3

common - T4

common - T5

maps - T1

maps - T2

maps - T3

maps - T4

maps - T5


SHAPE - COLOR

cards

currency

fragments

gems

magic

maps

normal

rare

special

unique

The lower the tier (T), the higher the priority.


common - T1

common - T2

common - T3

common - T4

common - T5

currency - blessed orb

currency - chaos orb

currency - divine orb

currency - exalted orb

currency - mirror of kalandra

currency - orb of alchemy

currency - orb of fusing

currency - regal orb

currency - vaal orb

fragments - T1

fragments - T2

fragments - T3

maps - T1

maps - T2

maps - T3

maps - T4

maps - T5

special - T1

special - T2

unique - T1

unique - T2

unique - T3

These sounds will be used only if enabled in the "sound types" tab.

The lower the tier (T), the higher the priority.


sound localisation - Items dropped far away are harder to notice.


common - T1

Sound:  
      Volume:  

common - T2

Sound:  
      Volume:  

common - T3

Sound:  
      Volume:  

common - T4

Sound:  
      Volume:  

common - T5

Sound:  
      Volume:  

currency - blessed orb

Sound:  
      Volume:  

currency - chaos orb

Sound:  
      Volume:  

currency - divine orb

Sound:  
      Volume:  

currency - exalted orb

Sound:  
      Volume:  

currency - mirror of kalandra

Sound:  
      Volume:  

currency - orb of alchemy

Sound:  
      Volume:  

currency - orb of fusing

Sound:  
      Volume:  

currency - regal orb

Sound:  
      Volume:  

currency - vaal orb

Sound:  
      Volume:  

fragments - T1

Sound:  
      Volume:  

fragments - T2

Sound:  
      Volume:  

fragments - T3

Sound:  
      Volume:  

maps - T1

Sound:  
      Volume:  

maps - T2

Sound:  
      Volume:  

maps - T3

Sound:  
      Volume:  

maps - T4

Sound:  
      Volume:  

maps - T5

Sound:  
      Volume:  

special - T1

Sound:  
      Volume:  

special - T2

Sound:  
      Volume:  

unique - T1

Sound:  
      Volume:  

unique - T2

Sound:  
      Volume:  

unique - T3

Sound:  
      Volume:  

These sounds will be used only if enabled in the "sound types" tab.

Regarding relative paths, the filter location is the reference.

Quotes are mandatory.

The lower the tier (T), the higher the priority.


common - T1

common - T2

common - T3

common - T4

common - T5

currency - blessed orb

currency - chaos orb

currency - divine orb

currency - exalted orb

currency - mirror of kalandra

currency - orb of alchemy

currency - orb of fusing

currency - regal orb

currency - vaal orb

fragments - T1

fragments - T2

fragments - T3

maps - T1

maps - T2

maps - T3

maps - T4

maps - T5

special - T1

special - T2

unique - T1

unique - T2

unique - T3



ADVANCED SETTINGS

These provide additional flexibility for blocks that are set to "Show" in the "Block switches" tab.

Input fields can be resized, for more comfortable usage.

Bases must be separated by a space, and quoted if they include spaces.

Leaving a field empty will reload its default bases.

"_" alone (quotes included) will disable the corresponding block.

The lower the tier (T), the higher the priority.


SPECIFIC - These have their own blocks and must be configured separately.

blessed orb

chaos orb

divine orb

exalted orb

imprinted bestiary orb

mirror of kalandra

orb of alchemy

orb of fusing

regal orb

vaal orb


REST - Unspecified bases will be hidden.

T1

T2

T3

T4

T5

The lower the tier (T), the higher the priority.


SPECIFIC - These have their own blocks and must be configured separately.

beauty through death

the dragon-s heart

the master artisan

the wolf-s shadow


REST - Unspecified bases will be hidden.

T1

T2

T3

T4

T5

The lower the tier (T), the higher the priority.

Unspecified bases will be hidden.


T1

T2

T3

T1 guarenteed - multiclass block - Bases that have only one possible and valuable outcome.

The following settings don't concern restricted bases.


T4 JEWELLERY

belts

amulets

rings



T4 jewels


T5 WEAPONS

claws

daggers

1h axes

1h maces

thrusting swords

1h swords

sceptres

wands

bows

staves

2h axes

2h maces

2h swords


T5 ARMOUR

shields

chests

helms

gloves

boots



T5 quivers

The following settings don't concern restricted bases.


T4 JEWELLERY

belts

amulets

rings


T4 FLASKS

life

mana

hybrid

critical

utility



T4 jewels


T5 WEAPONS

claws

daggers

1h axes

1h maces

thrusting swords

1h swords

sceptres

wands

bows

staves

2h axes

2h maces

2h swords


T5 ARMOUR

shields

chests

helms

gloves

boots



T5 quivers

The following settings don't concern restricted bases.


T4 JEWELLERY

belts

amulets

rings


T4 FLASKS

life

mana

hybrid

critical

utility



T4 jewels



T4 chanceable - uncorrupted - multiclass block - Bases worth chancing.


T5 WEAPONS

claws

daggers

1h axes

1h maces

thrusting swords

1h swords

sceptres

wands

bows

staves

2h axes

2h maces

2h swords


T5 ARMOUR

shields

chests

helms

gloves

boots



T5 quivers

The following settings don't concern restricted bases.

The specified bases will be used only if enabled in the "rare", "magic", or "normal" tabs.

This is the appropriate place to define top bases.


JEWELLERY

belts

amulets

rings


FLASKS

life

mana

hybrid

critical

utility



jewels


WEAPONS

claws

daggers

1h axes

1h maces

thrusting swords

1h swords

sceptres

wands

bows

staves

2h axes

2h maces

2h swords


ARMOUR

shields

chests

helms

gloves

boots



quivers

Source code and result: horizontalvertical layout

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