xhul filter v3.11.C (July 4, 2020) forum thread

ALT
Background: peninsula dried-lake
Filtered preview items in: 13.08 ms

MAIN TWEAKS

Input fields can be resized using the bottom-right arrow of each.

Bases or mods must be separated by a space, and quoted if they include spaces.

Leaving a field empty will reload its default content, use $disabled instead.

The lower the tier (T), the higher the priority.

Each block can be processed in 2 different ways :

Show - Compatible items are displayed and corresponding effects are triggered.

Disable - The block is ignored, so concerned items will fall in another one, or be hidden if none are compatible.

* means that a block, if set to Show, can be customised in the following tabs.

For more details, please go here :

forum thread  


 

SPECIFIC - These have their own blocks and must be configured separately.

awakeners orb

blessed orb

chaos orb

crusaders exalted orb

divine orb

exalted orb

hunters exalted orb

mirror of kalandra

orb of alchemy

orb of fusing

redeemers exalted orb

regal orb

vaal orb

warlords exalted orb


REST - Covers everything else except prophecies. Unspecified bases will be filtered.

T1

T2

T3

T4

T5

T5 stacks - Lone copies of these bases will be filtered.

Unspecified bases will be filtered.


T1

T2

T3

T4

T5

Unspecified bases will be filtered.


T1

T2

T3

T4

T5 level x - Bases below this level will be filtered. Only applies to regular bases.

T1 valuable bases - multiclass block

T2 valuable bases - multiclass block

T4 REGULAR JEWELLERY

belts

amulets

rings


T4 REGULAR FLASKS

life

mana

hybrid

utility

critical


T4 REGULAR JEWELS


T5 REGULAR WEAPONS

bows

claws

daggers

rune daggers

1H axes

1H maces

1H swords

thrusting swords

sceptres

wands

staves

warstaves

2H axes

2H maces

2H swords


T5 REGULAR ARMOUR

shields

chests

helms

gloves

boots


T5 REGULAR QUIVERS


T4 CHANCEABLE BASES - multiclass block

T4 REGULAR JEWELLERY

belts

amulets

rings


T4 REGULAR FLASKS

life

mana

hybrid

utility

critical


T4 REGULAR JEWELS


T5 REGULAR WEAPONS

bows

claws

daggers

rune daggers

1H axes

1H maces

1H swords

thrusting swords

sceptres

wands

staves

warstaves

2H axes

2H maces

2H swords


T5 REGULAR ARMOUR

shields

chests

helms

gloves

boots


T5 REGULAR QUIVERS

T4 REGULAR JEWELLERY

belts

amulets

rings


T4 REGULAR JEWELS


T5 REGULAR WEAPONS

bows

claws

daggers

rune daggers

1H axes

1H maces

1H swords

thrusting swords

sceptres

wands

staves

warstaves

2H axes

2H maces

2H swords


T5 REGULAR ARMOUR

shields

chests

helms

gloves

boots


T5 REGULAR QUIVERS

The specified bases will be used only if enabled in the "normal", "magic", or "rare" tabs.

Unspecified bases will be filtered.


REGULAR JEWELLERY

belts

amulets

rings


REGULAR FLASKS

life

mana

hybrid

utility

critical


REGULAR JEWELS


REGULAR WEAPONS

bows

claws

daggers

rune daggers

1H axes

1H maces

1H swords

thrusting swords

sceptres

wands

staves

warstaves

2H axes

2H maces

2H swords


REGULAR ARMOUR

shields

chests

helms

gloves

boots


REGULAR QUIVERS

T4 sockets RGB linked width 1 - Items with a height above this will be ignored. Only applies to regular normal|magic|rare bases.

T4 sockets RGB linked width 2 - Items with a height above this will be ignored. Only applies to regular normal|magic|rare bases.



VIDEO AND AUDIO

The lower the tier (T), the higher the priority.

general - T1

general - T2

general - T3

general - T4

general - T5

general - filtered 1

general - filtered 2

These settings are specific to text display.


Color picker's pallete:  

cards

Text:
Background:
Border:

currency

Text:
Background:
Border:

gems

Text:
Background:
Border:

general - T1

Background:

general - black

Text:
Background:
Border:

general - half-black

Background:

magic

Text:
Background:
Border:

maps and fragments

Text:
Background:
Border:

normal

Text:
Background:
Border:

rare

Text:
Background:
Border:

unique

Text:
Background:

SWITCH - DURATION

general - T1

general - T2

general - T3

general - T4

general - T5

maps and fragments - T1

maps and fragments - T2

maps and fragments - T3

maps and fragments - T4

maps and fragments - T5


COLOUR

cards

currency

gems

magic

maps and fragments

normal

rare

special

unique

SWITCH - SIZE - SHAPE

general - T1

general - T2

general - T3

general - T4

general - T5

maps and fragments - T1

maps and fragments - T2

maps and fragments - T3

maps and fragments - T4

maps and fragments - T5


COLOUR

cards

currency

gems

magic

maps and fragments

normal

rare

special

unique

currency - awakeners orb

currency - blessed orb

currency - chaos orb

currency - crusaders exalted orb

currency - divine orb

currency - exalted orb

currency - hunters exalted orb

currency - mirror of kalandra

currency - orb of alchemy

currency - orb of fusing

currency - redeemers exalted orb

currency - regal orb

currency - vaal orb

currency - warlords exalted orb

general - T1

general - T2

general - T3

general - T4

general - T5

maps and fragments - T1

maps and fragments - T2

maps and fragments - T3

maps and fragments - T4

maps and fragments - T5

special - T1

unique - T1

unique - T2

unique - T3

These sounds will be used only if enabled in the "sound types" tab.


sound localisation - Note that items dropped far away are harder to notice.


currency - awakeners orb

Sound:  
      Volume:  

currency - blessed orb

Sound:  
      Volume:  

currency - chaos orb

Sound:  
      Volume:  

currency - crusaders exalted orb

Sound:  
      Volume:  

currency - divine orb

Sound:  
      Volume:  

currency - exalted orb

Sound:  
      Volume:  

currency - hunters exalted orb

Sound:  
      Volume:  

currency - mirror of kalandra

Sound:  
      Volume:  

currency - orb of alchemy

Sound:  
      Volume:  

currency - orb of fusing

Sound:  
      Volume:  

currency - redeemers exalted orb

Sound:  
      Volume:  

currency - regal orb

Sound:  
      Volume:  

currency - vaal orb

Sound:  
      Volume:  

currency - warlords exalted orb

Sound:  
      Volume:  

general - T1

Sound:  
      Volume:  

general - T2

Sound:  
      Volume:  

general - T3

Sound:  
      Volume:  

general - T4

Sound:  
      Volume:  

general - T5

Sound:  
      Volume:  

maps and fragments - T1

Sound:  
      Volume:  

maps and fragments - T2

Sound:  
      Volume:  

maps and fragments - T3

Sound:  
      Volume:  

maps and fragments - T4

Sound:  
      Volume:  

maps and fragments - T5

Sound:  
      Volume:  

special - T1

Sound:  
      Volume:  

unique - T1

Sound:  
      Volume:  

unique - T2

Sound:  
      Volume:  

unique - T3

Sound:  
      Volume:  

These sounds will be used only if enabled in the "sound types" tab.

Relative or full file paths can be specified.

Regarding relative paths, the POE user directory is the reference.

Quotes are mandatory.


currency - awakeners orb

currency - blessed orb

currency - chaos orb

currency - crusaders exalted orb

currency - divine orb

currency - exalted orb

currency - hunters exalted orb

currency - mirror of kalandra

currency - orb of alchemy

currency - orb of fusing

currency - redeemers exalted orb

currency - regal orb

currency - vaal orb

currency - warlords exalted orb

general - T1

general - T2

general - T3

general - T4

general - T5

maps and fragments - T1

maps and fragments - T2

maps and fragments - T3

maps and fragments - T4

maps and fragments - T5

special - T1

unique - T1

unique - T2

unique - T3

Source code and result: horizontalvertical layout

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